Sony Pictures Imageworks

Simulation (Houdini) - Technical Engineer

Sony Pictures Imageworks$100K — $120K *
Media
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 7+ years in VFX, Animation, or Game production developing procedural workflows and tools.
  • Expert knowledge of Houdini for tool creation and workflow optimization.
  • Proficient in Python and VEX for creating efficient custom nodes.
  • Experience with production pipeline tools and asset delivery support.
  • Familiarity with Houdini API and DCCs like Katana.
  • Strong understanding of 3D math and geometry processing.
  • Excellent communication skills and ability to work autonomously.

Responsibilities

  • Design and implement scalable procedural systems in Houdini for various departments.
  • Create and optimize Houdini Digital Assets ensuring stability and user-friendliness.
  • Develop tools for data management and asset publishing within the pipeline.
  • Collaborate with artists to gather requirements and troubleshoot technical issues.
  • Work with engineers to integrate procedural assets into the rendering pipeline.
  • Document tools and workflows for wider team use.

Benefits

  • Healthcare coverage.
  • Tuition reimbursement program.
  • Retirement savings plan (RRSP).
  • Sick leave and vacation time.
  • Standard salary increases as applicable.
Full Job Description


Sony Pictures Imageworks Canada Inc.
658 Homer St

Vancouver, BC V6B 0T5

Role Review:

We are looking to expand our development team dedicated to enhancing our Creature Effect, Crowds, Environment, and FX tools and workflow. We are looking for a highly proficient Technical Engineer to focus on the development and implementation of robust, high-performance, and domain-specific procedural toolsets using SideFX Houdini.

This role requires strong technical leadership and the ability to work effectively with minimal supervision alongside a Lead Software Engineer or Architect. The ideal candidate thrives in a fast-paced production environment where priorities can shift quickly.

What You'll Be Doing:
  • Design, develop, and implement scalable procedural systems and workflows within Houdini for various departments (FX, Creature, Crowds, Environments).
  • Create, maintain, and optimize robust Houdini Digital Assets (OTLs), ensuring stability, ease of use, and adherence to production standards.
  • Extend the core pipeline by developing, integrating, and supporting tools that manage data flow, asset publishing, and version control.
  • Collaborate closely with artists (Creature, FX, Lighting) to gather requirements and troubleshoot technical issues, providing support for both in-house and commercial tools.
  • Partner with engineers across other teams (Shading, Lighting, Rendering) to ensure seamless integration of procedural assets into the overall rendering and compositing pipeline.
  • Document tools and workflows thoroughly for use by the wider artistic and engineering teams.

Required Technical Experience & Skills:
  • 3-5+ Years of professional experience in developing procedural workflows and tools in a VFX, Animation, or Game production environment.
  • Demonstrated knowledge of the Houdini environment, including tool creation, optimization, and workflow techniques.
  • Strong proficiency in Python and VEX for writing efficient, custom nodes, and tool wrappers.
  • Proven experience developing and supporting production pipeline tools and asset delivery.
  • Experience leveraging the Houdini API and other DCCs like Katana.
  • Strong grasp of 3D math, linear algebra, and data structures as applied to geometry processing and simulation.
  • Strong verbal and written communication skills, with a collaborative approach to problem-solving.
  • Capable of delivering on multiple competing priorities with little supervision.

Preferred skills:
  • Applies curiosity and judgment to identify broader or systemic issues and recommends creative approaches that address wider issues.
  • Documented experience with desktop application development using PyQt/PySide to create custom user interfaces.
  • Experience with C++ for high-performance plugin development.
  • Experience with data science, machine learning, or complex simulation techniques (e.g., fluid dynamics, cloth) in a production context.
  • Bachelor's or Master's Degree in Computer Science, Digital Media, or a related technical field.

The anticipated base salary for this position is within the range of $100,000.00/yr - $120,000.00/yr CAD. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

About Sony Pictures Imageworks

Sony Pictures Imageworks is a visual effects and animation studio based in Culver City, California. The company provides digital animation and visual effects services for feature films, television, and advertising. Sony Pictures Imageworks has worked on several high-profile projects including Spider-Man: Into the Spider-Verse, Hotel Transylvania, and The Angry Birds Movie. The company has won several awards for its work, including Academy Awards for Best Visual Effects and Best Animated Feature. Sony Pictures Imageworks is a subsidiary of Sony Pictures Entertainment.
Learn more about Sony Pictures Imageworks
Size
700 employees
Industry
Founded
1992

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