Description & RequirementsOur FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to be experienced with and contribute within all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. If this sounds like you - submit your application and join us on this journey!
Responsibilities- Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences.
- Author small, well-defined audio-related tasks with a high focus on content pipelines.
- Directly support feature(s), small project(s), or task(s) within the Speech discipline, taking ownership of specific game domains.
- Complete technical implementation, logic, and data-basing tasks, with advanced proficiency in the speech context system and logic methodology.
- Participate in project problem-solving and troubleshooting with the wider audio and engineering teams.
- Perform buddy checks, pipeline diffing, and system audits to allow for successful submissions, shelf tests, and stable builds.
- Manage editor package imports, sample handling, and database updates.
- Perform Quality Control review for the project's audio (pre-CQC) on all applicable platforms.
- Create software design to support custom source elements.
- Manage source control, submit to file depots, and handle build pipelines.
- Work autonomously to drive features to completion, while contributing to and providing feedback on the overall audio vision.
- Collaborate in prototyping, driving innovation, and workflow improvements.
- Provide direction and support to junior speech team members, acting as a mentor and helping onboard new staff.
- Take direction from Audio Leads, Directors, and other senior stakeholders, while actively expressing your creativity and technical design insight.
Qualifications - Minimum 5+ years' game audio experience, with a solid background in AAA game development.
- 7-10 years' studio engineering, recording, and VO production experience (or equivalent).
- Proven experience in game audio technical implementation, particularly with logic-driven commentary and dialogue systems.
- High level of proficiency in at least one major audio middleware software (Wwise, Fmod) and familiarity with proprietary game engines.
- Proficient with modern audio creation equipment, software, and recording techniques, with advanced proficiency in at least one industry-standard DAW (ProTools, Reaper, etc.).
- Expert-level experience in Microsoft Office tools (Excel, Word, Access, PowerPoint) and Google Sheets, with a proven ability to methodically manage, track, and audit large amounts of metadata and database assets.
- Solid experience using proprietary game development tools, editors, technology, and build pipelines.
- Solid knowledge of PC and console audio hardware.
- Outstanding sound design, dialogue editing, and listening skills.
- Excellent communication skills, both written and oral, with the ability to collaborate effectively across multidisciplinary teams (Design, Software Engineering, and Production).
- Strong knowledge of professional sports (specifically Football/Soccer), including leagues, team structures, and commentary styles.
Bonus Skills - Experience with Quality Assurance Verification, CQC, and in-game debugging.
- Experience with remote VO recording sessions and directing voice talent.
- Proficiency with scripting languages (Python, SQL, VBA macros, JavaScript, Lua, etc.) to optimize and automate pipeline processes.
- Experience leading small feature groups or organizing internal tasks for tracking.
- Experience using Drone for targeted scenario captures, testing or verification.
- Ability to troubleshoot CPU and memory audio budgets, manage source control with Perforce and Git, maintain clean asset pipelines, and support methodical asset tracking and databasing.
- Provide guidance to junior and mid-level audio designers on team workflows and feature deliverables.
Pay Transparency - North AmericaCOMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
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