Advanced Material Artist

Certain Affinity, Inc.

$100K — $120K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Portfolio featuring a diverse range of materials, showcasing procedural and 3D sculpted techniques.
  • Experience shipping 2+ AAA titles as a material artist.
  • Strong technical grasp of PBR standards and surface/light interactions.
  • Eager to learn new workflows, technologies, and techniques.
  • Solid foundation in traditional arts and color theory.
  • Proficient in Unreal Engine 5, Substance Designer, and Substance Painter.
  • Familiar with Maya and/or other 3D modeling software, with knowledge of Zbrush.

Responsibilities

  • Create physically based materials and textures for props, environments, and characters with autonomy.
  • Assist in creating master materials in Unreal and managing material pipelines.
  • Collaborate with fellow artists to ensure visual consistency and immersive environments.
  • Match established art styles while contributing to visual improvements.
  • Mentor junior artists on techniques and processes.
  • Streamline material creation workflows using Substance Designer.

Benefits

  • Opportunity to work in a small, collaborative team environment.
  • Focus on skill development with opportunities for mentorship.
  • Engagement in a visually driven project with substantial artistic influence.
  • Work with cutting-edge tools and technologies in the gaming industry.
Full Job Description
Advanced Material Artist

As a Advanced Material Artist at Certain Affinity, you will work with a small team of Material Artists to create highly detailed materials assets, including textures, masks, and setting up shaders and maintaining material libraries for the game environments and other world assets.

This position is open to candidates in British Columbia, Alberta, Ontario and Nova Scotia Canada only.

Responsibilities
  • Create physically based Materials/Textures for use on props, environments, and characters with little oversight.
  • Assist in master material creation in Unreal and maintaining material pipelines.
  • Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world.
  • Match established art styles while helping improve visual direction.
  • Mentor more junior artists on technique and process
  • Help streamline material creation workflows in Substance Designer

Requirements
  • Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques including tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail that focus on believability and overall composition.
  • Shipped 2+ AAA title as a material artist.
  • Solid technical understanding of PBR standards and surface/light interactions.
  • Driven to learn new workflows, technologies, and techniques.
  • Strong foundation knowledge in traditional arts.
  • Strong knowledge of Unreal Engine 5.
  • Very strong knowledge of Substance Designer and Substance Painter.
  • Strong knowledge of Maya and/or another 3D modeling package.
  • Good knowledge of Zbrush modeling.
  • Solid understanding of color theory, and be able to create balanced and appealing color palettes.
  • Must be punctual, diligent, articulate, and organized.

    Salary Range: 100K-120K CAD

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