Ubisoft

Technical Animation Director (unannounced project)

Ubisoft$90K — $130K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of experience in technical animation or systems development in gaming
  • Proven ability to mentor teams in a collaborative setting
  • Experience with live multiplayer game development
  • Proficient in Unreal Engine and software such as MotionBuilder, 3ds Max, and Maya
  • Skilled in relevant scripting languages including Python and C#
  • Understanding of motion capture and animation workflows
  • Familiarity with production tools like Jira and Perforce

Responsibilities

  • Design, implement, and maintain high-performing animation pipelines
  • Collaborate with the tools team to enhance MotionBuilder scripts using Python
  • Partner with animators and programmers to refine animation systems
  • Support the implementation of procedural animation and full-body IK
  • Ensure animation systems accommodate character customization features
  • Balance artistic quality with technical performance
  • Document workflows and processes for animation teams

Benefits

  • Join a small, autonomous team for an ambitious project
  • Work in a dynamic environment focused on multiplayer experiences
  • Opportunity to influence both creative and technical aspects
  • Collaborate with top-tier professionals in the gaming industry
  • Contribute to the development of innovative animation systems
Full Job Description
As a Technical Animation Director at Ubisoft Montréal, you will join a small, autonomous team developing an ambitious multiplayer experience in Unreal Engine. You'll guide the development of animation systems that are fluid, expressive, and optimized for performance while helping align creative goals with technical requirements.

You'll collaborate closely with animation, rigging, programming, and tools teams to build reliable and scalable pipelines that support the project's ambitions.

What you'll do:
  • Design, implement, and maintain scalable and high-performing animation pipelines;
  • Collaborate with the tools team to develop and improve MotionBuilder scripts using Python;
  • Partner with animators and programmers to refine animation systems within the game engine;
  • Support the implementation of procedural animation systems and full-body IK;
  • Ensure animation systems support character customization features;
  • Balance between artistic quality and technical performance;
  • Document workflows, tools, and processes for animation teams;
  • Provide day-to-day guidance and support to technical animators and animation teams;
  • Facilitate collaboration between creative and technical disciplines;
  • Guide teams in developing sustainable and efficient animation workflows.


Qualifications
  • Experience in technical animation, animation systems development, or programming within the video game industry;
  • Experience guiding or mentoring teams in a collaborative environment;
  • Experience with live multiplayer games;
  • Strong understanding of Unreal Engine and 3D software such as MotionBuilder, 3ds Max, and Maya;
  • Experience with scripting languages such as Python, C#, JavaScript, and MaxScript;
  • Understanding of motion capture, state machines, and animation workflows;
  • Familiarity with Jira, Perforce, or similar production tools;
  • Strong communication, collaboration, and problem-solving skills.

What to send our way
  • Your CV highlighting relevant skills and experiences.
  • Portfolio or project links adapted to the role.


Additional Information

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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