Ubisoft

Technical Animation Director (unannounced project)

Ubisoft$90K — $130K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Experience in technical animation, animation systems development, or programming in the gaming industry.
  • Proven experience guiding or mentoring teams in a collaborative environment.
  • Experience working on live multiplayer games.
  • Strong grasp of Unreal Engine and 3D software like MotionBuilder, 3ds Max, and Maya.
  • Proficiency in scripting languages such as Python, C#, JavaScript, and MaxScript.
  • Knowledge of motion capture, state machines, and animation workflows.
  • Familiarity with production tools like Jira or Perforce.

Responsibilities

  • Design, implement, and maintain scalable and high-performing animation pipelines.
  • Collaborate with the tools team to enhance MotionBuilder scripts with Python.
  • Partner with animators and programmers to refine animation systems in the game engine.
  • Support implementation of procedural animation systems and full-body IK.
  • Ensure animation systems accommodate character customization features.
  • Balance artistic quality with technical performance.
  • Document workflows, tools, and processes for animation teams.
  • Provide guidance and support to technical animators and animation teams.
  • Facilitate collaboration between creative and technical disciplines.

Benefits

  • Opportunity to work in a small, autonomous team environment.
  • Engagement in the development of a unique multiplayer experience.
  • Access to advanced technology and tools in animation development.
  • Collaborative and supportive work culture.
  • Possibility to shape the animation workflows and processes within the project.
Full Job Description
As a Technical Animation Director at Ubisoft Montréal, you will join a small, autonomous team developing an ambitious multiplayer experience in Unreal Engine. You'll guide the development of animation systems that are fluid, expressive, and optimized for performance while helping align creative goals with technical requirements.

You'll collaborate closely with animation, rigging, programming, and tools teams to build reliable and scalable pipelines that support the project's ambitions.

What you'll do:
  • Design, implement, and maintain scalable and high-performing animation pipelines;
  • Collaborate with the tools team to develop and improve MotionBuilder scripts using Python;
  • Partner with animators and programmers to refine animation systems within the game engine;
  • Support the implementation of procedural animation systems and full-body IK;
  • Ensure animation systems support character customization features;
  • Balance betweenartistic quality and technical performance;
  • Document workflows, tools, and processes for animation teams;
  • Provide day-to-day guidance and support to technical animators and animation teams;
  • Facilitate collaboration between creative and technical disciplines;
  • Guide teams in developing sustainable and efficient animation workflows.
QUALIFICATIONS
  • Experience in technical animation, animation systems development, or programming within the video game industry;
  • Experience guiding or mentoring teams in a collaborative environment;
  • Experience withlive multiplayer games;
  • Strong understanding of Unreal Engine and 3D software such as MotionBuilder, 3ds Max, and Maya;
  • Experience with scripting languages such as Python, C#, JavaScript, and MaxScript;
  • Understanding of motion capture, state machines, and animation workflows;
  • Familiarity with Jira, Perforce, or similar production tools;
  • Strong communication, collaboration, and problem-solving skills.
What to send our way
  • Your CV highlighting relevant skills and experiences.
  • Portfolio or project links adapted to the role.

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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