Visual Supply Co (VSCO)

Senior Software Engineer, Graphics

Visual Supply Co (VSCO)$190K — $220K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 7+ years in engineering, strong production rendering or GPU-compute experience
  • Deep GPU/rendering knowledge: pipelines, shaders, color management
  • Strong experience with systems languages, preference for Rust
  • Experience implementing graphics on mobile platforms, particularly iOS/Metal
  • Proven history of iterating on existing products with high-leverage changes
  • Involvement in AI-assisted developer workflows

Responsibilities

  • Contribute to the Reflex imaging engine, focusing on GPU resource, memory management, and color handling
  • Integrate engine updates through native bridges for iOS and macOS
  • Implement new imaging features from design to launch
  • Troubleshoot and solve complex mobile graphics issues
  • Manage rendering contracts to ensure mobile and desktop consistency
  • Enhance developer workflows via better native packaging and CI
  • Collaborate with cross-functional teams to align product goals with technical execution

Benefits

  • Flexible time off
  • 401K retirement plan
  • Comprehensive insurance covering medical, dental, vision, life/AD&D, disability
  • 11 paid holidays
  • Paid sick time as required by law
  • Standard employee benefits package
Full Job Description
About The Role

VSCO is hiring a Senior Software Engineer to be a primary contributor on Reflex, our production GPU image-processing engine, and significantly guide the path it takes into Studio Pro on iOS and macOS. You will deepen a stack that is already in customers' hands: new capabilities (RAW, large-image export, desktop), production quality (color correctness, memory, performance), and the contracts that let product engineers ship on top of the engine without becoming graphics programmers.

In This Role, You Will
  • Be a primary contributor on the Reflex imaging engine: DAG execution, WGSL operators, GPU resource/memory budgets, and color management (linear working space, LUTs, Display P3, bit-depth)
  • Ship engine changes through the native bridge (UniFFI + Nitro) into Studio Pro on iOS and macOS, including versioning and release.
  • Take new imaging capabilities from design to production (current examples: RAW develop, tiled/gigapixel export, further parity with the existing VSCO imaging stack).
  • Diagnose and fix production-class mobile graphics problems: OOM, cache eviction, HEIC encode, editor vs. batch vs. export paths.
  • Develop and maintain the render/pipeline contracts in the shared Studio Pro core so mobile and desktop stay coherent.
  • Improve developer workflows through better native packaging and CI, shared review/agent workflows, and AI tools that shorten idea-o-production.
  • Partner with Product, Design, and Engineering to turn product and business goals into technical direction; make pragmatic tradeoffs between long-term architecture and getting value into customers' hands.

Qualifications
  • 7+ years in engineering, with a track record as a heavy contributor in a production rendering, imaging, or GPU-compute system
  • Deep GPU/rendering experience: pipelines, shaders, color, and memory - not just "used a graphics API"
  • Strong systems language experience; Rust is strongly preferred. Comfortable reading and writing shaders (WGSL, Metal, or equivalent)
  • Experience taking imaging or graphics work onto mobile (memory budgets, decode/encode, thermal/GPU limits). iOS/Metal preferred
  • Experience working 01 inside an existing product: evaluate nascent ideas, pick high-leverage work, sequence small investments into sizable change
  • AI-assisted developer workflows (parallel agents, MCP, eval/review automation) that you have integrated into your developer processes

Nice to have
  • wgpu, WebGPU, or WASM
  • Native bridges (UniFFI, JNI, Nitro, or similar) and React Native
  • Photographic imaging: RAW, color management, LUTs, film emulation
  • On-device or cloud ML in a creative-tools context (segmentation, style transfer)

Compensation

The base salary for this position will vary based on several factors, such as relevant experience, location and your approved internal leveling assessed during the interview process. The base salary range for this role is $190,000 - $220,000. Salary is one component of our total compensation package. This position also qualifies for equity (i.e. stock options) and is eligible for discretionary bonuses based on performance.

The benefits available for this position include flexible time off, a 401K retirement plan, insurance (medical, dental, vision, life/AD&D, short and long term disability), and 11 paid holidays. We also provide paid sick time as required by state and local law. Additional benefits and perks contained in our standard employee benefits package are also offered for this position.

About Visual Supply Co (VSCO)

Visual Supply Company (VSCO) is a photography technology company that provides mobile and desktop applications for editing and sharing photos. The company's flagship product, VSCO Cam, is a popular mobile app that allows users to take photos, apply filters and effects, and share their creations with others. VSCO also offers a range of other products and services, including a photo-sharing platform, a digital magazine, and a community of photographers and artists. The company is known for its minimalist design aesthetic and focus on creativity and self-expression.
Learn more about Visual Supply Co (VSCO)
Size
100 employees
Industry
Founded
2011

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