Electronic Arts Inc

Senior Procedural Technical Artist (Apex Legends)

Electronic Arts Inc$122K — $170K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Experienced production artist with strong fundamentals.
  • Deep understanding of game pipelines and workflows.
  • Technical proficiency in geometry processing and procedural content placement using Houdini, Bifrost, or similar software.
  • Ability to design scalable solutions tailored to specific product needs without increasing art authoring burden.
  • Pragmatic approach to evaluating cost, risk, and technology tradeoffs.
  • Self-supporting in Houdini, Python, VEX, and USD.

Responsibilities

  • Champion procedural techniques in collaboration with artists, designers, and programmers to enhance workflows.
  • Design user-friendly procedural tools for efficient content generation like set dressing and environment destruction.
  • Optimize and enhance the efficiency and quality of procedural workflows and output assets.
  • Prototype and assess new ideas and technologies to improve procedural systems.
  • Educate and mentor the team in procedural techniques, providing clear documentation and guidance.

Benefits

  • 3 weeks of paid vacation per year to start.
  • Paid sick leave of 80 hours per year.
  • 16 company-paid holidays annually.
  • 10 weeks paid parental leave upon welcoming a new child.
  • Comprehensive medical, dental, and vision insurance coverage.
  • 401(k) retirement plan participation for US employees.
  • Paid top-up to EI/QPIP benefits for new parents in Canada.
Full Job Description
Description & Requirements

The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. You will be working within a multidisciplinary group specifically focused on identifying opportunities for these techniques, building solutions and carrying them across the finish line into production.

Why Join Us?
  • This role is an opportunity to participate in a dedicated, long term workflow initiative to modernize the way we make content.
  • As a Senior you will have broad agency to guide and deliver solutions as you see fit.
  • Opportunity to help establish these workflows across the franchise and change how we work.


Responsibilities
  • Cross-Discipline Collaboration : Champion these techniques with artists, designers, and programmers to ensure procedural systems meet their goals and improve their workflows.
  • Procedural System Development : Design artist-friendly tools and markup to generate content elements (e.g., set dressing, buildings, greeble, and destruction) quickly and easily.
  • Performance Optimization : Optimize procedural workflows so they are fast but also the outputs of them so they produce ideal assets.
  • Research & Development : Prototype ideas and evaluate new technologies
  • Education & Mentorship : Teach the team how to benefit from these techniques and how to use these tools to their advantage, write clear documentation and guide artists in procedural software techniques.

Qualifications
  • Experienced production artist with solid understanding of fundamentals
  • Deep understanding of game pipelines and workflows
  • Technical proficiency processing geometry and procedurally placing content in Houdini, Bifrost or another package.
  • Ability to design scalable solutions that adapt to specific product needs, ideally without incurring additional art authoring burden.
  • Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.
  • Self-supporting in Houdini, Python, VEX, USD.


If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed them.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1040695

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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