Sony Pictures Imageworks

Look Development Artist

Sony Pictures Imageworks$78K — $111K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3-5 years of relevant industry experience in look development
  • Strong artistic skills and technical abilities showcased in a portfolio
  • Proficiency in look development software such as Katana, Maya, and Arnold
  • Intermediate skills in lighting and general compositing are a plus
  • Knowledge of Linux/UNIX and basic shell scripting; Python knowledge is a plus
  • Experience with paint software like Mari, Substance Painter, and Photoshop
  • Good understanding of colorspace workflows

Responsibilities

  • Create and refine materials for characters, environments, and props
  • Collaborate with texture artists to achieve desired looks
  • Follow art direction and style guides, contributing creative suggestions
  • Deliver high-quality work on schedule and participate in project reviews
  • Communicate effectively and proactively address team concerns
  • Incorporate feedback and improve work artistically and technically
  • Ensure consistency and accuracy of assets under varying lighting conditions

Benefits

  • Healthcare coverage
  • Tuition reimbursement program
  • Retirement savings plan (RRSP)
  • Paid sick leave and vacation time
  • Opportunities for standard salary increases
Full Job Description
Sony Pictures Imageworks Canada Inc.
658 Homer St

Vancouver, BC V6B 0T5

Project based, Full Time

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

What you'll be doing
As an Intermediate Look Development Artist, you will build upon a foundation of 3-5 years of industry experience. This role entails creating and refining materials for characters, environments, and props, ensuring consistency and adherence to the established art direction. Collaboration with various departments, problem-solving related to shading and texturing challenges, and contributing to the evolution of the look development process are key responsibilities.

Responsibilities:
• Work with other asset departments to create realistic or stylised looks for 3D assets of various styles and complexities
• Collaborate with Texture artists to achieve the desired look
• Follow the project's art direction and style guides, and contribute your own ideas and suggestions
• Deliver high-quality work on time and participate in reviews
• Communicate effectively with team members and proactively bring up suggestions and issues
• Address feedback notes and take initiative to improve the work both artistically and technically
• Ensure quality, accuracy, and consistency of assets in varying lighting scenarios
• Maintain references and use proper colorspace workflows
• Solve problems and assist other artists with technical issues
• Work within the show's framework, structure, and pipeline, and propose new ways to improve the work and workflow
• Optimize scenes to run efficiently, and create simple variation and instancing setups

What we need to see
• A portfolio that showcases strong artistic skills and technical abilities
• Solid understanding of shading, lighting, and rendering techniques
• Proficient in look development software like Katana, Maya, Arnold, or other rendering software
• Intermediate lighting and general compositing experience a plus
• Proficient knowledge of Linux/UNIX and basic shell scripting, with knowledge of Python being a plus
• Working knowledge of paint software such as Mari, Substance Painter, Photoshop, Mudbox, ZBrush, and Substance Designer
• Good understanding of colorspace workflows
• Strong problem solving, organization, communication, and teamwork skills
• 3-4+ years of production experience

The anticipated base salary for this position is $37.50 - $53.80/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

About Sony Pictures Imageworks

Sony Pictures Imageworks is a visual effects and animation studio based in Culver City, California. The company provides digital animation and visual effects services for feature films, television, and advertising. Sony Pictures Imageworks has worked on several high-profile projects including Spider-Man: Into the Spider-Verse, Hotel Transylvania, and The Angry Birds Movie. The company has won several awards for its work, including Academy Awards for Best Visual Effects and Best Animated Feature. Sony Pictures Imageworks is a subsidiary of Sony Pictures Entertainment.
Learn more about Sony Pictures Imageworks
Size
700 employees
Industry
Founded
1992

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