Job SummaryPeopleFun's New Games Team is looking for a Level Designer who lives in level editors, feeds on ideation, and brings smiles to players' faces with delightful surprises around every corner.
Our team makes original casual mobile games for a mass-market audience, and we judge them by one thing above all: do players keep coming back? In this role you'll build, tune, and ship the levels that make or break that answer. You'll take the first 20 minutes of a brand-new game and make them unforgettable with the puzzly good content you author, and then build ramps of hundreds of levels that keep players hooked for days, weeks, months.
Our team works hypothesis-first: we spot something in the market, theorize why it's trending, build a clean polished game that can test it, and let players tell us what's next. You'll join a small, senior-heavy incubation team where your levels go in front of real players within weeks, not years. There's no better, faster way to level up your design chops than sprinting with our team.
Responsibilities- Design, build, and tune levels in Unity or our custom level editors, and prompt AI to improve these same tools as you go.
- Shape the player progression across the level ramp, i.e. introducing new mechanics and pacing the difficulty level (with hard levels intentionally balanced by breathers).
- Invent new goals, blockers, and boosters within an existing game, and prove them out with sample puzzle layouts or vibe-coded prototypes (we'll show you how).
- Use playtests to find where players struggle or get bored, and rebuild levels in response.
- Review level-by-level metrics (attempts, win rate, completion time, drop-off) with our data partners and retune the ramp each release.
- Play and tear down the top casual games on a regular basis, and bring any lessons that apply to our games back to the team.
- Maintain shared docs on level design & intent - featured mechanic, target difficulty, metrics or analysis of every level, so anyone on the team can work on the ramp alongside you.
- Partner with engineers to improve the game, including procedural and AI-assisted level generation.
- Move across two or more prototypes at different stages, and let go of work quickly when a test tells us to pivot.
Requirements- 2+ years of professional level design experience on casual games, OR 3+ years of professional experience in related disciplines on mobile games.
- Hands-on experience building levels using level editors.
- Comfort with Unity and the basic tools of game development (like source control)
- Working knowledge of level design fundamentals: progression, pacing, difficulty curves, and onboarding (FTUE).
- Demonstrated experience revising your own designs based on playtest feedback.
- Clear written and verbal communication of design intent, to collaborate with artists, animators, engineers, and product partners.
- Ability to work on a hybrid schedule from our Dallas-area office.
Nice to have- Shipped levels in a puzzle, word, block, or match game, with samples you can share (level breakdowns, ramp sheets, or a portfolio).
- Experience reading level funnels and tuning from data; familiarity with tools like Looker, BigQuery, Tableau, etc.
- Experience prototyping new mechanics with AI (or on paper or in whitebox) to test them before engineering investment.
- Fluency with spreadsheets for authoring and tuning content (formulas, ramp tables, parameter sheets).
- Experience taking a game from prototype through soft launch, or working on an incubation team.
- Scripting experience (C# or Python), or experience with procedural or AI-assisted content generation.
- Experience designing or evaluating A/B tests on level content.
- Recent examples of silly-little-prototypes or actually-useful-tools you've built prompted AI to create for your amusement or utility.
- A habit of playing current top-grossing casual games, explaining why they work, and spotting the most salient innovation
Don't meet every qualification? Research shows many great candidates hold back unless they check every box. If this role excites you and you can build great levels, we'd love to hear from you.
Working at Tripledot- Time Off: Flexible Discretionary Time Off policy in addition to bank holidays to relax and refresh throughout the year.
- Financial: Generous 401k match, discretionary bonuses, and competitive salaries.
- Health & Wellness: Comprehensive Medical, Dental, and Vision coverage.
- Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
- Continuous Professional Development: Propel your career with continuous opportunities for professional development.
- Family-Friendly Culture: A generous parental leave policy and a supportive, family-friendly culture.
- Regular company events: Yearly on-site events that celebrate our achievements and our team spirit.
The anticipated base salary range for this role is $80,000-$105,000. Compensation decisions are made based on the unique qualifications, experience and circumstances of each candidate. Actual compensation is determined based on a variety of factors, including, but not limited to an individual's skills, experience, education, training, licenses and certifications (where applicable), as well as business and organizational needs. The final compensation package will be based on the specific position offered in addition to a full range of medical and other benefits.