ROBLOX Corporation

Director of Engineering - Studio Systems

ROBLOX Corporation$399K — $457K *
Consumer Technology
11 - 15 years of experience
Job Overview by Ladders

Qualifications

  • 15+ years of engineering experience in large-scale technical systems.
  • Proven leadership through major architectural or tooling transitions.
  • Experience in developing developer tools or IDE technologies.
  • Deep technical expertise in systems engineering with significant C++ experience.
  • Familiarity with creator tools and workflows in game development or 3D environments.
  • Track record of delivering reliable, high-quality systems in production settings.
  • Strong technical judgment with effective communication skills at all levels.

Responsibilities

  • Own the technical direction of major investments in Studio's core systems.
  • Lead teams on foundational areas like scripting, debugging, and toolchain.
  • Set a high engineering quality standard for performance and reliability.
  • Manage senior engineers and teams across various domains.
  • Drive alignment and execution with internal teams and partners.
  • Collaborate with executives to develop long-term technical strategies.
  • Shape Studio into a leading development environment for creators.
  • Contribute to the development of AI-assisted workflows within Studio.

Benefits

  • Equity compensation for all full-time employees.
  • Flexible hybrid work arrangement with specific onsite days.
  • Commitment to diversity and equal employment opportunities.
  • Accommodations for candidates with qualifying disabilities during recruitment.
Full Job Description
The Role

We are seeking a Director of Engineering for Studio Systems to lead a critical area of Roblox Studio's technical foundation.

In this role, you will be accountable for the architecture, execution, and long-term evolution of core systems that power Studio's IDE and developer workflows. This includes areas such as scripting, debugging, toolchain, and core architecture that are central to making Studio powerful, reliable, and scalable for creators.

This role requires deep technical leadership, strong engineering judgment, and the ability to lead through complex architectural and organizational challenges. The ideal candidate brings strong experience in developer tools or IDE-like environments, and is comfortable leading teams working in large-scale C++ codebases.

This role will be based in our San Mateo, CA headquarters (hybrid with Tues-Thurs onsite days).
You Will:
  • Own the technical direction and delivery of major investments across Studio's core systems.
  • Lead teams working on foundational areas such as scripting, debugging, toolchain, architecture, and related developer workflows.
  • Set and uphold a high engineering quality bar for performance, reliability, maintainability, and extensibility.
  • Lead senior engineers and managers across multiple teams.
  • Drive alignment and execution across Studio, Engine, Product, Design, Infrastructure, and related partner teams.
  • Partner with executive leadership to translate long-term technical strategy into durable roadmaps and organizational plans.
  • Help shape Studio into a best-in-class development environment for both emerging creators and professional developers.
  • Contribute to the future direction of AI-assisted creation workflows where they intersect with Studio's core systems and developer experience.
You Have:
  • 15+ years of engineering experience, including leadership of large-scale and long-lived technical systems.
  • Proven leadership through major architectural, tooling, or platform transitions.
  • Strong experience building developer tools, IDEs, editor technologies, or other sophisticated technical products.
  • Deep technical background in systems engineering, including substantial experience with C++.
  • Familiarity with creator tools and workflows, especially in game development, 3D creation, or interactive development environments.
  • Track record of delivering reliable, high-quality systems in complex production environments.
  • Strong technical judgment and the ability to communicate effectively at both deep technical and executive levels.
  • Experience with AI-assisted creation, intelligent tooling, or LLM-powered workflows is a plus.


For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$399,420-$457,970 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

About ROBLOX Corporation

Roblox Corporation is a video game company that operates a massively multiplayer online game platform. The platform allows users to create and play games in a virtual world, with a focus on user-generated content. Roblox was founded in 2004 and is headquartered in San Mateo, California. The company has grown rapidly in recent years, and now has over 100 million monthly active users. In 2021, Roblox went public through a direct listing on the New York Stock Exchange.
Learn more about ROBLOX Corporation
Size
960 employees
Market Cap
$15.6 billion
Industry
Net Income
-$242.8 million
Founded
2004
Revenue
$727 million
NASDAQ

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