Riot Games

Staff Software Engineer, Tools (Services) - Central Creative

Riot Games • $145K — $175K *
Information Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 6+ years of professional software engineering experience, delivering live or shipped products at scale
  • 3+ years developing tools for game development
  • Proficient in AI/ML platforms and GPU-backed workloads
  • Experienced with large scale cloud services (AWS RDS, S3, EC2)
  • B.S. in computer science or equivalent
  • Excellent communication skills with both technical and non-technical audiences
  • Proficient in GoLang, Java, C++, and C#

Responsibilities

  • Implement foundational elements of the Digital Asset Management (DAM) system
  • Develop high-quality code while maintaining standards for other engineers
  • Evaluate and integrate AI-assisted tools to enhance code quality and developer productivity
  • Create new components and features for data platform solutions
  • Help teams navigate ambiguity by breaking down problems and identifying risks
  • Champion technical vision and architecture for the tools engineering team
  • Collaborate with production, design, art, and engineering for robust, scalable tools
  • Provide training and documentation for new tools to internal users

Benefits

  • Open paid time off policy promoting work/life balance
  • Flexible work schedules
  • Comprehensive medical, dental, and life insurance
  • Parental leave for employees and their families
  • 401k plan with company match
Full Job Description
As a Staff Software Engineer (Services) on the Central Creative Tools team, you will work closely with artists, discipline leads, and other engineers to gather requirements and implement the long-term vision for the team's tooling. In this role you will be hands-on in conceptualizing, planning, implementing, and maintaining the tools that power content creation workflows utilizing Digital Asset Management (DAM) to make creatives more efficient. You will report to the Director of Technical Art on the team.
Responsibilities:
  • Implement the foundational elements of the studio's Digital Asset Management (DAM) system to support each game team's creative tools ecosystem
  • Be hands-on in development, writing excellent code that sets a high standard for other engineers.
  • Evaluate, integrate, and operate AI-assisted engineering tools that improve code quality, reliability, security, performance, and developer productivity across the software delivery lifecycle
  • Implement new components and feature sets for our data platform solutions in multiple problem spaces including backend services, deployment, and monitoring
  • Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.
  • Champion the technical vision, architecture, and execution for the tools engineering team with production and management
  • Collaborate effectively with production, design, art, and other engineering teams to deliver tools that are purpose-driven, robust, and scalable
  • Provide documentation and trainings on new tools and workflows to internal customers
  • Partner with game developers, infrastructure engineers, and QA teams to align release processes with development needs.
Required Qualifications:
  • 6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
  • 3+ years working on game development tools
  • Experience supporting AI/ML platforms, inference services, model-serving systems, data pipelines, or GPU-backed workloads
  • Experience with distributed system architectures and with maintaining large scale cloud services within a diverse set of public cloud technologies: AWS RDS, S3, EC2, etc.
  • B.S. in computer science or equivalent experience
  • Proven ability to navigate ambiguity and influence cross-functional stakeholders
  • Strong communication skills across technical and non-technical audiences
  • Proficiency in GoLang, Java, C++ and C#.
  • Experience working with large game teams
  • Experience working with large code bases
  • Experience collaborating with teammates across multiple disciplines
Desired Qualifications:
  • Experience working in Digital Asset Management (DAM) systems
  • Experience of working with desktop applications
  • Experience collaborating with teammates across multiple disciplines
  • Product sense, pragmatism, and player empathy in making tech decisions

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

About Riot Games

Riot Games is a video game developer and publisher based in Los Angeles, California. The company was founded in 2006 by Brandon Beck and Marc Merrill, and is best known for its flagship game, League of Legends. The game has become one of the most popular esports titles in the world, with millions of players and fans around the globe. Riot Games is committed to creating high-quality, immersive gaming experiences that bring people together and foster a sense of community. The company is also dedicated to promoting diversity and inclusion in the gaming industry, and has launched several initiatives to support underrepresented groups.
Learn more about Riot Games
Size
2,500 employees
Industry
Founded
2006

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