Sr Game Designer

Haven Interactive Studios

• $100K — $120K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years in game design with a focus on progression and economy systems
  • Proven experience with at least one AAA multiplayer live service title
  • Strong analytical skills with a methodical approach to design
  • Deep understanding of gaming economy principles and monetization strategies
  • Proficient in Unreal Engine for data structure integration
  • Ability to interpret live telemetry and A/B testing data effectively

Responsibilities

  • Design and maintain complex player progression frameworks and monetization loops
  • Translate player experience goals into detailed structural maps and data models
  • Balance and tune player rewards, XP curves, and overall game economy
  • Integrate progression and monetization within a multiplayer AAA ecosystem
  • Collaborate with cross-functional teams to ensure system feasibility
  • Optimize systems post-launch based on player metrics and market trends

Benefits

  • Collaborative, multidisciplinary work environment
  • Opportunity to shape long-term player engagement strategies
  • Involvement in a high-impact live service title
  • Access to advanced system modeling tools and technologies
  • Potential for career growth within a leading game development studio
Full Job Description
Position - Sr Game Designer (Progression & Economy)

Position - Sr Game Designer (Progression & Economy)

We are looking for an experienced Senior Game Designer with a highly structured, analytical mindset to own the progression systems, player lifecycle, and economic health of our upcoming live service title. In this role, you will design the frameworks that keep players engaged for years, translating high-level creative vision into mathematically sound, highly structured progression loops and economy systems. You will operate within a collaborative, multidisciplinary environment, ensuring that player investment, rewards, and monetization strategies feel cohesive, fair, and deeply engaging.

Reporting Line

The Senior Game Designer will report to the Project Lead-Game Design

Role and Responsibilities
  • System Architecture: Design, model, and maintain complex player progression frameworks, monetization loops, and virtual economies that support long-term player retention and engagement in a live service environment.
  • Structured System Design: Translate abstract player experience goals into precise structural maps, detailed spreadsheets, data tables, and algorithmic logic models.
  • Balancing & Tuning: Own the balancing, pacing, and tuning of player rewards, XP curves, drop rates, sink/source mechanics, and overall game economy to eliminate inflation or progression bottlenecks.
  • Live Service Integration: Coherently integrate progression, monetization, and social layers within a multiplayer AAA ecosystem, aligning features across both PvE and PvP dimensions.
  • Cross-Functional Alignment: Act as the primary point of contact for progression and economy systems, working closely with Directors, Producers, Data Analysts, and Engineers to ensure structural feasibility and data telemetry readiness.
  • Lifecycle Optimization: Adapt and optimize systems post-launch based on player metrics, behavior patterns, and shifting market trends while maintaining structural balance with new content releases.

Required Experience and Skills
  • AAA Live Service Background: Extensive experience in systems or progression design with at least one shipped AAA multiplayer live service title where you owned or significantly contributed to the game's economy or progression loops.
  • Structured Thinking: A proven, highly methodical approach to design. You rely on strong mathematical logic, complex spreadsheets, and structural documentation over guesswork.
  • Economic Mastery: Deep understanding of macro and micro-economy principles in modern gaming, including monetization strategies, virtual currencies, reward pacing, and incentive loops.
  • Engine Proficiency: Strong ability to work directly within the Unreal Engine editor to hook up data structures, configure data tables, and test progression parameter changes locally.
  • Data-Informed Approach: Strong competence in interpreting live telemetry, player cohorts, A/B testing data, and macroeconomic analytics to guide balance adjustments and systems optimization.
  • Clear Documentation: Exceptional ability to distill complex, multi-layered economic dependencies into clear, highly readable system specifications for technical and non-technical stakeholders.

Assets
  • System Modeling Tools: Experience using economy simulation software or advanced mathematical scripting (e.g., Python, Machinations, or specialized spreadsheet modeling) to stress-test systems before implementation.
  • Dual Discipline Background: Prior design experience crossing into complementary fields such as Level Design, Business Intelligence, Data Analytics, or UX Design.


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