THE WORKThis is a position for a Software Engineer Asc inside of the Air and Commercial Solutions (ACS) organization of TLS supporting the F-16 Portfolio and IRAD's.
• Design, develop, document, test, and debug software that solves business/mission problems using logical and mathematical methods.
• Apply established standards, processes, procedures, and tools throughout the development life cycle.
• Translate high level requirements into detailed software specifications and design documents.
• Design, code, and unit test C/C++ components for real time critical applications.
• Develop and execute test plans (unit, integration, system verification) and record results.
• Participate in all SDLC phases: requirements analysis, architecture/design, implementation, integration, verification, and hand off to production.
• Identify and correct program errors; create clear operating instructions and comprehensive development documentation.
• Analyze system capabilities to clarify program intent, output requirements, input data acquisition, programming techniques, and controls.
• Ensure all software deliverables meet required quality and compliance standards.
This position requires a candidate who is a U.S. Citizen and has the ability to obtain an Interim Secret security clearance prior to start. The role is located at a facility that requires special access.
WHO YOU AREYou thrive in a collaborative, multidisciplinary engineering environment and are committed to delivering best-in-class products and solutions.
Desired Skills- Hands on experience in Scrum or Kanban environments; daily use of Jira, Confluence, and GitLab issue boards for sprint planning, backlog grooming, and status reporting
- Unix/Linux experience, as applied to Software Development.
- Experience debugging and sustaining software intended to run on multi-process/multi-threaded systems.
- Development or integration of simulation software (e.g., flight dynamics, sensor models) with emphasis on C/C++ code and scripted simulation environments
- Active Secret Security clearance or higher.
- Experience developing in Unreal Engine
Basic Qualifications- Bachelor's degree in software engineering, computer science or similar engineering degree.
- Experience with C/C++ for real time or safety critical systems.
- Proven experience using Git (branching, merging, pull request workflow) and GitLab for source code management, pipeline creation, and CI/CD of builds and automated tests.
- Ability to produce detailed specifications, design documents, and test documentation.
- Familiarity with version control best practices and continuous integration/continuous delivery processes.
- Must be a US citizen; this position will require a goverment security clearance. This position is located at a facility that requires specail access.
Pay InformationFull-Time Salary Range: $67000.00 - $124400.00
The salary range for this position is as listed on the requisition. Please note that the salary information listed is a general guideline only. Lockheed Martin considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/ training, key skills as well as market(work location) and business considerations when extending an offer.
Benefits offered: Medical, Dental, Vision, Flexible work arrangements and schedules (e.g., 4x10), 401(k) match, Paid time off, Holidays, Parental Leave, EAP, Flexible Spending Accounts, Education Assistance, Life Insurance, Short-Term Disability, and Long-Term Disability.
- Annual short-term and/or long-term incentive compensation programs may be offered depending on the position. Payments under these annual programs are not guaranteed and can vary from year to year and are tied to a range of performance metrics.
- For (Washington state applicants only) Non-represented full-time employees: accrue at least 10 hours per month of Paid Time Off (PTO) to be used for incidental absences and other reasons; receive at least 90 hours for holidays. Represented full time employees accrue 6.67 hours of Vacation per month; accrue up to 52 hours of sick leave annually; receive at least 96 hours for holidays. PTO, Vacation, sick leave, and holiday hours are prorated based on start date during the calendar year.