Ubisoft

Senior Technical lead - Network Programming - Rainbow Six Siege

Ubisoft$110K — $130K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 10+ years in software engineering
  • 7+ years developing multiplayer systems
  • Experience leading initiatives for large-scale online games
  • Deep expertise in client/server architecture
  • Strong C++ programming skills
  • Familiarity with dedicated server development
  • Experience supporting live-service products in production

Responsibilities

  • Define and own the networking architecture roadmap
  • Establish long-term strategies for game state replication and matchmaking
  • Make critical decisions regarding server architectures and networking frameworks
  • Drive improvements to server stability and operational efficiency
  • Lead investigations into systemic online gameplay issues
  • Establish performance targets for server efficiency
  • Lead and mentor network programmers

Benefits

  • Professional development and training opportunities
  • Collaborative work environment with cross-disciplinary teams
  • Flexible work hours
  • Possibility of remote work
  • Participation in innovative projects within a leading gaming company
Full Job Description
As a Technical Lead - Network Programming, you will serve as the technical authority for multiplayer systems, network architecture, game replication, dedicated server technology, and online services. You will define the long-term technical strategy for networking systems while leading a team of programmers responsible for delivering performant, scalable, and secure multiplayer experiences. You will drive architectural decisions affecting millions of players, balancing gameplay requirements, server performance, scalability, reliability, security, and operational costs. You will collaborate closely with Gameplay, Engine, Online Services, Security, Data, Production, and Live Operations teams to ensure the online experience meets the highest standards of quality and competitiveness; aligning closely with Ubisoft's expectations that Technical Leads define technical vision, provide technical oversight, mentor teams, and act as trusted experts across the organization. What you'll do ### Technical Vision & Architecture - Define and own the networking architecture roadmap for current and future projects. - Establish long-term strategies for: - Game state replication - Server authority models - Client prediction and reconciliation - Lag compensation - Matchmaking integrations - Online infrastructure - Distributed game services - Make critical technical decisions regarding server architectures, networking frameworks, and backend integrations. - Evaluate technical trade-offs among latency, bandwidth, scalability, security, and development velocity. - Ensure networking systems remain scalable throughout the entire lifecycle of our live game. ### Multiplayer Systems Ownership - Own the architecture and evolution of: - Dedicated game servers - Replication systems - Session management - Matchmaking integrations - Backend service integrations - Cross-platform multiplayer functionality - Establish performance budgets and networking best practices. - Drive improvements to server stability, uptime, and operational efficiency. - Lead investigations into systemic online gameplay issues affecting player experience. - Ensure networking systems support future gameplay ambitions without major redesigns. ### Performance & Scalability - Define performance targets for: - Server tick rates - Bandwidth consumption - CPU utilization - Memory usage - Replication costs - Service response times - Analyze large-scale telemetry and production metrics. - Lead optimization initiatives for high-scale multiplayer environments. - Develop strategies to support player population growth and evolving infrastructure requirements. - Collaborate with Live Operations and Online Services groups to maintain service health. ### Reliability & Security - Establish standards for service resiliency and fault tolerance. - Drive initiatives to minimize service disruption and downtime. - Partner with security teams to address: - Exploits - Packet manipulation - Authority bypass attempts - Cheating vectors - Service abuse - Define secure networking practices across the project. - Participate in incident response and root cause analysis for large-scale production issues. ### Leadership & Mentorship - Lead and mentor network and online systems programmers. - Help engineers grow into senior and specialist roles. - Review architecture, designs, and code for technical excellence. - Foster a culture of ownership, accountability, and continuous learning. - Establish best practices and technical standards for multiplayer development. - Act as the primary escalation point for complex networking issues. ### Cross-Disciplinary Collaboration - Work closely with: - Gameplay Programming - Engine Programming - Quality Engineering - SRE / Operations - Backend Services - Data Engineering - Security - Production - Translate technical constraints into actionable recommendations for non-technical stakeholders. - Align multiplayer architecture with business, production, and player experience goals. - Coordinate networking initiatives across multiple teams and studios when required. Qualifications What you bring to the team ### Required - 10+ years of professional software engineering experience. - 7+ years of experience developing multiplayer systems. - Proven experience leading technical initiatives for large-scale online games. - Deep expertise in: - Client/server architecture - Real-time networking - Replication models - Distributed systems - Concurrency and multithreading - Performance optimization - Very strong C++ expertise. - Experience with dedicated server development and operation. - Experience supporting live-service products in production. - Demonstrated ability to influence technical direction across multiple teams. ### Preferred - Experience shipping competitive multiplayer titles. - Experience with large-scale live-service architectures. - Experience building backend services and cloud-native systems. - Knowledge of AWS/Azure/Gamelift/Playfab, and service orchestration. - Experience with telemetry, observability, and production monitoring. - Experience working across multiple studios and global development organizations. Additional Information Videos To Watch https://www.youtube.com/watch?v=RV0y0xTRLhs https://www.youtube.com/watch?v=0SUVF0VTRd4

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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