Ubisoft

Technical Art Director (Unreal)

Ubisoft$90K — $120K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Experience in technical direction in technical art or graphics programming for video games
  • Proven track record in managing and mentoring technical teams
  • Advanced proficiency in Unreal Engine with a focus on rendering systems
  • In-depth knowledge of performance, memory, rendering constraints, and graphics optimization
  • Experience with 3D software like Maya, 3ds Max, or Substance Painter
  • Familiarity with programming/scripting languages such as C++, Python, or C#
  • Strong communication skills for conveying technical concepts to teammates

Responsibilities

  • Collaborate with leadership to define technical vision and assess graphical features
  • Supervise and support a team of Technical Artists
  • Develop and maintain technical solutions in Unreal for visual and production goals
  • Evaluate rendering and performance constraints and recommend solutions
  • Design and improve tools and workflows for production pipelines
  • Assist creative and programming teams with complex technical challenges
  • Establish and uphold technical standards and best practices

Benefits

  • Opportunity to work on cutting-edge projects in a leading gaming company
  • Collaborative work environment fostering creativity and innovation
  • Access to continuous learning and professional development
  • Participation in recruiting and mentoring future talent
  • Engagement in a diverse and inclusive work culture
Full Job Description
As a Technical Art Director at Ubisoft Montreal, you will bring advanced expertise in rendering and graphics systems to support the project vision and production quality. You will work closely with leadership, programming, and creative teams to ensure the technical feasibility of visual features within the engine used by the project, Unreal. You will help define the project's technical direction while balancing performance, visual quality, stability, and production efficiency. You will also support a team of Technical Artists by fostering collaboration, skill development, and alignment across practices. What you'll do - Collaborate with leadership teams to define the technical vision and evaluate the feasibility of graphical features - Supervise and support a team of three Technical Artists and one Principal Technical Artist - Develop and maintain technical solutions in Unreal to support visual goals and production needs - Evaluate constraints related to rendering, memory, performance, and graphics systems in order to recommend appropriate solutions - Design, improve, or integrate tools and workflows to support artistic and technical production pipelines - Support creative and programming teams in solving complex technical challenges - Define and maintain technical standards, best practices, and reference documentation - Prepare technical reviews and recommend improvements to graphics production processes - Monitor relevant technological advancements and share learnings with teams - Contribute to recruiting, mentoring, and developing technical art talent QUALIFICATIONS What you bring to the team - Experience in technical direction within technical art or graphics programming in the video game industry - Experience managing, mentoring, or coordinating technical teams - Advanced knowledge of Unreal and deep understanding of rendering systems and graphics architecture - Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization - Experience with digital art tools and 3D software such as Maya, 3ds Max, and Substance Painter or similar tools - Understanding of programming or scripting languages such as C++, Python, or C# - Ability to clearly communicate technical concepts to a variety of partners - Collaborative, structured, and solution-oriented approach What to send our way - Your CV highlighting your relevant skills and accomplishments - Examples of projects, technical documentation, or other work relevant to the role

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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