About The RoleVSCO is hiring a Senior Staff Engineer to own Reflex, our production GPU image-processing engine, and the path it takes into Studio Pro on iOS and macOS.
This is a critical technical leader. You will deepen a stack that is already in customers' hands: new capabilities (RAW, large-image export, desktop), production quality (color correctness, memory, performance), and the contracts that let product engineers ship on top of the engine without becoming graphics programmers. You will also lead company-wide engineering mentorship and force-multiplication - tools, workflows, and AI-assisted development that make the rest of the team more effective.
In This Role, You Will- Own the Reflex imaging engine: DAG execution, WGSL operators, GPU resource/memory budgets, and color management (linear working space, LUTs, Display P3, bit-depth)
- Ship engine changes through the native bridge (UniFFI + Nitro) into Studio Pro on iOS and macOS, including versioning and release
- Take new imaging capabilities from design to production (current examples: RAW develop, tiled/gigapixel export, further parity with the existing VSCO imaging stack)
- Diagnose and fix production-class mobile graphics problems: OOM, cache eviction, HEIC encode, editor vs. batch vs. export paths
- Define and keep the render/pipeline contracts in the shared Studio Pro core so mobile and desktop stay coherent
- Mentor Senior engineers toward Staff-level ownership; raise the quality of design and code review across the org
- Lead force-multiplication: better native packaging and CI, shared review/agent workflows, and AI tools that shorten idea-o-production
- Partner with Product, Design, and Engineering to turn product and business goals into technical direction; make pragmatic tradeoffs between long-term architecture and getting value into customers' hands.
Qualifications- 10+ years in engineering, with a track record as the owner of a production rendering, imaging, or GPU-compute system
- Deep GPU/rendering experience: pipelines, shaders, color, and memory - not just "used a graphics API"
- Strong systems language experience; Rust is strongly preferred. Comfortable reading and writing shaders (WGSL, Metal, or equivalent)
- Experience taking imaging or graphics work onto mobile (memory budgets, decode/encode, thermal/GPU limits). iOS/Metal preferred
- Experience working 01 inside an existing product: evaluate nascent ideas, pick high-leverage work, sequence small investments into sizable change
- Experience mentoring other Senior engineers to grow into Staff-level leaders
- AI-assisted developer workflows (parallel agents, MCP, eval/review automation) that you have actually landed in a team, not just demoed
Nice to have- wgpu, WebGPU, or WASM
- Native bridges (UniFFI, JNI, Nitro, or similar) and React Native
- Photographic imaging: RAW, color management, LUTs, film emulation
- On-device or cloud ML in a creative-tools context (segmentation, style transfer)
CompensationThe base salary for this position will vary based on several factors, such as relevant experience, location and your approved internal leveling assessed during the interview process. The base salary range for this role is $260,000 - $290,000. Salary is one component of our total compensation package. This position also qualifies for equity (i.e. stock options) and is eligible for discretionary bonuses based on performance.
The benefits available for this position include flexible time off, a 401K retirement plan, insurance (medical, dental, vision, life/AD&D, short and long term disability), and 11 paid holidays. We also provide paid sick time as required by state and local law. Additional benefits and perks contained in our standard employee benefits package are also offered for this position.