Ubisoft

Senior Level Artist

Ubisoft$80K — $95K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of experience in AAA game development, especially open-world projects
  • At least two shipped AAA titles in your portfolio
  • Proficient in 3D software (Blender, 3ds Max, Maya) and level-building tools
  • Strong understanding of level design and environmental storytelling
  • Familiar with game engines and production pipelines for environment integration
  • Preferred experience with Snowdrop engine, or similar tools like Unreal Engine
  • Ability to work collaboratively within multidisciplinary teams

Responsibilities

  • Collaborate with Level Design and mission teams to create playable spaces
  • Design environments that enhance environmental storytelling
  • Assemble and integrate existing assets into the game engine
  • Own particular locations ensuring visual and functional quality
  • Adjust composition, lighting, and details for atmospheric enhancement
  • Position elements that aid player navigation and mission objectives
  • Contribute ideas in creative discussions with diverse teams

Benefits

  • Opportunities for professional development and growth
  • Collaborative and inclusive company culture
  • Access to cutting-edge tools and technologies
  • Work on high-profile projects at a leading gaming studio
  • Flexible work arrangements and remote work options
Full Job Description
As a Senior Level Artist at Ubisoft Montreal, you will contribute to the creation of immersive environments that support gameplay, mission content, and environmental storytelling within an open-world project.

You'll work closely with Level Design and mission teams to create cohesive, engaging, and memorable gameplay spaces. This role focuses on assembling, organizing, and integrating existing assets into the game engine to support player experience and design intentions.

You'll actively participate in creative discussions and contribute ideas to enrich mission spaces and strengthen the gameplay experience. This position is not primarily focused on creating high-resolution 3D assets or producing full environment models from scratch.

What you'll do
  • Collaborate closely with Level Design and mission teams to create gameplay spaces that support gameplay and mission progression
  • Design and organize environments that reinforce environmental storytelling and player experience
  • Assemble and integrate existing assets into the game engine to create cohesive and immersive locations
  • Own specific locations or map areas while ensuring visual and functional quality
  • Adjust composition, lighting, and visual details to strengthen atmosphere and environmental readability
  • Position interactive and decorative elements to support player navigation and mission objectives
  • Contribute actively to creative discussions with multidisciplinary teams
  • Balance artistic intentions with technical constraints and gameplay needs
  • Test environments and propose improvements to optimize player experience
  • Collaborate with production teams to ensure environmental consistency across the game world
QUALIFICATIONS

What you bring to the team
  • Solid experience working on AAA productions or open-world projects, including at least two shipped AAA titles
  • Proficiency with 3D software such as Blender, 3ds Max, or Maya, as well as level-building or world-building tools
  • Understanding of level design, gameplay, and environmental storytelling principles
  • Understanding of how environments support missions, progression, and player experience
  • Familiarity with game engines and production pipelines related to environment integration
  • Experience with game engines such as Snowdrop is preferred, with openness to comparable experience using Unreal Engine or similar world-building and environment integration tools
  • Ability to collaborate effectively with multidisciplinary teams and contribute to creative discussions
  • Creativity, visual judgment, initiative, and a strong interest in video games
What to send our way
  • Your CV highlighting relevant skills and experience
  • A portfolio showcasing your best work, including examples of environments, mission spaces, or world-building work

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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