Electronic Arts Inc

Artiste sénior.e en environnement / Senior Environment Artist

Electronic Arts Inc • $114K — $156K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years of professional environment art experience in AAA game development with shipped titles.
  • Portfolio showcasing high-quality real-time environments and visual storytelling.
  • Experience mentoring artists and leading art reviews; managing small art teams is preferred.
  • Deep understanding of modeling, UVs, texturing, and modular construction.
  • Strong artistic sensibility in composition, color, lighting, and gameplay readability.
  • Familiarity with tools such as Maya, Substance 3D, Unreal, Unity, and other modern pipelines.
  • Experience adapting environment art across various game genres and procedural workflows is a plus.

Responsibilities

  • Create high-quality real-time environments, architecture, props, and modular kits for demos and prototypes.
  • Establish environment art quality and production standards while mentoring and providing feedback.
  • Collaborate with Art Direction to define visual language, materials, and world identity.
  • Design modular environment content for adaptability and reuse as project evolves.
  • Work with Technical Art and Engineering to ensure efficient environment workflows for real-time production.
  • Maintain playable spaces' composition, lighting, and gameplay clarity consistent with established direction.
  • Lead environment reviews to maintain quality and guide team priorities.

Benefits

  • Paid time off (3 weeks per year to start) and sick leave (80 hours per year).
  • 16 paid company holidays annually and parental leave (10 weeks paid bonding time).
  • Comprehensive medical, dental, and vision insurance coverage.
  • Life and disability insurance provided.
  • 401(k) plan for regular full-time employees in the US.
  • Vacation and sick time for employees in Canada with additional parental leave benefits.
Full Job Description
Description & Requirements

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As a Senior Environment Artist you will partner with the Senior Art Director and play a foundational role in establishing the visual language, world identity, and material style for new game projects from the ground up. You will create high-quality, real-time assets, modular kits, and full environments for playable demos, prototypes, and vertical slices. You possess a deep understanding of world-building, composition, and game engine implementation, combined with the craft leadership to set production standards. This role will offer opportunities to provide mentorship, lead reviews, and help guide the overall direction of the environment art discipline.

This is a hybrid role, onsite three days a week in Redwood City, California, Montreal or Vancouver Canada.

As the Senior Environment Artist you will report to the Senior Art Director.

Responsibilities:
  • Create high-quality real-time environments, architecture, props, and modular kits for playable demos, prototypes, and vertical slices.
  • Establish the environment art quality bar and production standards , while providing mentorship, feedback, and craft direction.
  • Partner closely with Art Direction to define the project's visual language, materials, scale, color, composition, and overall world identity .
  • Design modular environment content that can be reused, adapted, and expanded as the project and gameplay evolves.
  • Collaborate with Technical Art and Engineering on procedural, scalable, and efficient environment workflows for real-time production.
  • Ensure playable spaces support composition, texturing, lighting, readability, navigation, and gameplay clarity while staying cohesive with the established visual direction.
  • Lead environment reviews across internal and external production , helping maintain quality, guide priorities, and support future team growth.

Qualifications:
  • Demonstrated expertise in AAA game development with 8+ years of professional environment art experience and shipped console or PC titles.
  • Strong portfolio showing high-quality real-time environments, architecture, props, modular world-building, and visual storytelling.
  • Experience mentoring artists, leading art reviews, and providing craft direction is required; experience leading or managing small internal or external art teams is preferred.
  • Deep understanding of modeling, UVs, texturing, materials, optimization, modular construction, and real-time environment production.
  • Strong artistic sensibility across composition, scale, color, lighting, shape language, materials, and gameplay readability.
  • Strong experience with modern environment pipelines and tools such as Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal, Unity, Frostbite, or comparable tools and engines.
  • Experience adapting environment art across different game genres, visual styles, gameplay needs, procedural workflows, UGC systems, or AI-assisted content pipelines is a plus.

We are a diverse, goal-driven team that offers real influence and autonomy to every member. Our ideal candidate is curious, open-minded, and thrilled by exploring fresh concepts and tailoring them for game development. If you are a passionate, creative, and communicative individual who is deeply invested in innovating across new domains of gaming, we want you on our team.

We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click "Get Recommendations" to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$114,300 - $156,200 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$127,700 - $190,600 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

1449

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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