4+ years of experience in the game industry focusing on modeling and texturing environments
Proficient in Unreal Engine or similar proprietary tools
Experience in establishing new workflows for content creation
At least 2 shipped titles as an environment artist
Mentoring experience with junior artists
Responsibilities
Ensure high-quality and consistent work that meets established standards
Collaborate creatively with the Art Director and World Team to solve technical and aesthetic challenges
Gather and apply feedback proactively to enhance skills and work quality
Set dress environments through asset placement and terrain painting
Transform a level from blockout to content complete using existing and new assets
Understand performance requirements and balance art with gameplay
Work across disciplines to achieve project goals and enhance storytelling
Benefits
Opportunity to work in a small, collaborative team environment
Chance to mentor junior artists and influence their development
Engagement in creative problem-solving with experienced professionals
Access to cutting-edge tools and technologies in game development
Potential for career growth within a dynamic company
Full Job Description
Senior Level Artist
As a Senior Level Artist at Certain Affinity, you'll work with a small team of environment artists, creating highly detailed game environments and world assets. You'll have opportunities to create and visually perfect an environment as well as working closely with the design team to enhance the gameplay experience.
RESPONSIBILITIES:
Ensure consistency and quality of own work and able to match current established standards and production timelines
Creatively work with the Art Director and the rest of the World Team in technical/aesthetic problem-solving efforts
Proactively gather feedback and consistently apply the feedback to current and future tasks, building a strong and diverse set of skills along the way.
Able to take a portion of a level from blockout to content complete using new and pre-existing library of content
Understand performance requirements for environments and able to understand potential tradeoffs between art, gameplay and perf
Work across disciplines to achieve project goals while also finding opportunities to push the visuals and storytelling
Able to take complex 3D assets and world-building content from beginning to end and create final quality art
Represent workflows and areas of content professionally in interactions with partners
Mentor more junior artists in quality and technique
REQUIRED EXPERIENCE:
4+ years experience in game industry, specifically modeling and texturing environments
Experience using Unreal Engine or other proprietary editors, software and tools
Experience establishing and driving new workflows for content creation
Shipped 2+ titles as an environment artist
Experience mentoring other artists
Plusses:
Experience managing, scheduling, critiquing work for multiple artists
Shipped 1+ AAA title in last 3 years
REQUIRED SKILLS:
Strong foundation knowledge in traditional arts, including but not limited to: graphic design or illustration, life drawing, environmental and/or architectural illustration or similar.
Solid understanding of color theory, and be able to create balanced & appealing color palettes through lighting, texturing and material work
Demonstrated grasp of scale, proportion lighting and form
Solid understanding of the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and engaging
Excellent collaboration and communication skills to bridge the gap between art, design, and tech.
Ability to work within a style and effectively communicate to the rest of the team
Expert level knowledge of MAX, Maya, or other 3D software package
Proficient with Z-Brush or other high resolution sculpting tools
Experience using proprietary editors, software and tools or other similar experience
Solid grasp of performance requirements and constraints of current generation console and PC development
Understanding of the construction and application of PBR materials and material software such as Substance Designer
Excellent understanding of art pipelines and workflow
Easily manages time constraints and multiple priorities
Must be able to demonstrate a proactive attitude when it comes to problem solving, communication and project support
Can initiate visual direction without specific concept or design