Ubisoft

Senior Gameplay Animator (AI) - [Far Cry]

Ubisoft$90K — $110K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Strong experience creating gameplay animations for video games
  • Experience creating NPC animations and animation systems
  • Proficiency in processing motion capture data
  • Knowledge of MotionBuilder
  • Experience working on a shipped AAA title (an asset)
  • Understanding of technical constraints related to integration within a game engine
  • Ability to collaborate in a multidisciplinary environment
  • Strong attention to detail and visual quality

Responsibilities

  • Create animation systems for various NPC behaviors such as locomotion and combat
  • Process and refine motion capture data addressing game engine constraints
  • Export and integrate animations in collaboration with technical animators and designers
  • Test and revise animation systems to ensure functionality in the game
  • Collaborate with teams to deliver aligned features with production goals
  • Ensure high quality of animated gameplay features integrated into the game.

Benefits

  • Opportunity to work on innovative AAA projects
  • Collaborative and creative work environment
  • Access to advanced technology and tools
  • Professional development opportunities
  • Potential for career growth within a renowned company
Full Job Description
As a Senior Gameplay Animator(AI) at Ubisoft Montréal, you will help create, integrate, and validate animation systems for non-playable characters, including both allies and enemies. You will work in line with the animation direction while meeting gameplay and technical requirements tied to the game engine.

What you'll do:
  • Create animation systems for a variety of NPC behaviors, including locomotion, 3D navigation, combat behaviors, and hostage situations;
  • Process and refine motion capture data while accounting for game engine constraints;
  • Export and integrate animations following technical guidelines in collaboration with technical animators, designers, and programmers;
  • Test and revise animation systems directly in the game to ensure functionality and quality;
  • Collaborate with animation, programming, and design teams to deliver features aligned with production goals;
  • Ensure the final quality of animated gameplay features integrated into the game.


Qualifications
  • Strong experience creating gameplay animations for video games;
  • Experience creating NPC animations and animation systems;
  • Proficiency in processing motion capture data;
  • Knowledge of MotionBuilder;
  • Experience working on a shipped AAA title (an asset);
  • Understanding of technical constraints related to integration within a game engine;
  • Ability to collaborate in a multidisciplinary environment;
  • Strong attention to detail and visual quality;
  • Collaborative mindset focused on problem-solving and idea sharing.

What to send our way
  • A portfolio showcasing your best animation work.
  • Your CV highlighting your experience and skills.


Additional Information

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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