Jam City

Level Design Artist

Jam City$90K — $110K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of level design experience
  • 3+ years of 3D game development experience, ideally in Hidden Object Games
  • Complete mastery of Unity Engine
  • Strong knowledge of Maya and Adobe Creative Suite
  • Familiarity with rendering and real-time shader development
  • Experience with physically based rendering (PBR) materials
  • Art degree or equivalent experience

Responsibilities

  • Assemble captivating levels using existing assets
  • Collaborate with designers and artists to ensure optimal quality
  • Light 3D scenes optimized for mobile devices
  • Edit or create high-quality 3D environments and props
  • Attend level preproduction meetings and suggest ideas that integrate design, art, and narrative
  • Work with Art Lead and Art Director to maintain project aesthetics
  • Playtest levels and provide constructive feedback for gameplay cohesion

Benefits

  • Medical, dental, and vision insurance
  • Parental leave
  • Paid time off
  • 401(k) plan
  • Life, disability, and accident insurance
Full Job Description
We are looking for a Level Design Artist to create Hidden Object scenes on a brand new game at the Jam City Narrative Game division. Your role is to contribute to the game team by assembling together visual stunning levels that adhere to the best game design principles, thus creating engaging, story filled puzzles. You are equally an artist and a designer, with the ability to touch every aspect of the level pipeline.

**In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application, as well as be willing to work on-site, 5x week.

RESPONSIBILITIES

  • Assemble captivating levels using existing assets.
  • Collaborate with designers and artists to ensure optimal quality.
  • Lit 3d scenes that are optimized for mobile devices.
  • Edit or create high-quality and optimized 3D environments and props.
  • Attend level preproduction meetings and propose environment, prop, camera and lighting ideas that consider design, art and narrative needs.
  • Work with your Art Lead and Art Director in establishing and maintaining the look of the project.
  • Present your work to the Design and Narrative leads and address any note or change of direction.
  • Playtest other people's levels and provide feedback to ensure a cohesive gameplay experience.
  • Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.
  • Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.
  • Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
  • Identify and solve aesthetic and technical issues in the development process.


REQUIREMENTS

  • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
  • 3+ level design experience.
  • 3+ years of 3D game experience, with HIdden Object Game experience preferred.
  • Complete mastery of Unity Engine
  • Must have worked on at least one 3D game from conception to completion.
  • Great knowledge of Maya and Adobe Creative Suite.
  • Rendering and real-time shader development awareness.
  • Experience with PBR materials.
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
  • Affinity for problem-solving and self-reliance.
  • Art Degree or similar working experience.
  • Excellent grasp of the English language.


NICE TO HAVE

  • Strong 2D concept and illustration skills.
  • Shader creation experience in any shader graph tool.
  • Knowledge of Substance Painter.


In compliance with local law, we are disclosing the compensation for this role. The range listed is just one component of Jam City's total compensation package for employees, which may also include annual bonuses, short- and long-term incentives, and program-specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled. Starting pay for the successful applicant will depend on a variety of job-related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full-time position. This range may be modified in the future. In addition, Jam City provides a variety of benefits to employees, including but not limited to medical, dental, vision, parental leave, paid time off, a 401(k) plan, life, disability, and accident insurance. Pay Range: $90,000 - $110,000 salary per year.

About Jam City

Jam City is a mobile gaming company that develops and publishes popular games such as Cookie Jam, Panda Pop, and Harry Potter: Hogwarts Mystery. The company was founded in 2010 and is headquartered in Culver City, California. Jam City's games have been downloaded over 800 million times and the company has partnerships with major entertainment brands such as Disney, Marvel, and Universal. In addition to its headquarters in California, Jam City has offices in Toronto, Berlin, and Buenos Aires.
Learn more about Jam City
Size
500 employees
Industry
Founded
2010

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