5-7 years of professional software engineering experience, preferably in gaming or a similar field.
Proven experience in developing engineering, production, or operational tools like dashboards and CI/CD pipelines.
Strong foundation in software engineering principles across various technologies.
Collaborative experience with cross-functional teams including engineering, design, art, and production.
Ability to tackle ambiguous technical challenges and implement effective solutions.
Quick learner of new technologies, tools, and programming languages.
Excellent communication skills for effective teamwork and stakeholder engagement.
Responsibilities
Collaborate with the Technical Director to enhance studio tooling and workflows for improved productivity.
Streamline creative feedback loops to minimize time from concept to player experience.
Utilize AI and automation to enhance engineering and content workflows, focusing on measurable productivity gains.
Develop and refine build systems and CI/CD pipelines to boost reliability and release speed.
Create and maintain dashboards and tools that provide visibility into product health and production processes.
Design profiling and optimization tools to help teams manage performance and resource budgets effectively.
Engage with various teams to implement improvements that benefit the entire studio.
Foster technical partnerships with EA central technology teams and contribute to the broader EA ecosystem.
Benefits
Hybrid work model offering flexibility between remote and in-office work.
Opportunity to work in a dynamic and innovative gaming environment.
Access to advanced tools and technologies to enhance engineering practices.
Collaboration with a diverse team of professionals across multiple disciplines.
Potential for career growth and development within a leading gaming company.
Full Job Description
General Information
Locations: Manchester, Cheshire, United Kingdom
Role ID
215804
Worker Type
Regular Employee
Studio/Department
EA Mobile - Playdemic
Work Model
Hybrid
Description & Requirements
We are seeking a seasoned Lead Engineer to drive our technical evolution forward. Collaborating with the Technical Director, you will execute a studio-wide engineering productivity strategy by delivering advanced tooling, automation, and optimised workflows. Your mission is to empower our engineers, artists, and designers to accelerate delivery, enhance product quality, and future-proof our studio operations.
This is a broad, hands-on technical role spanning engineering tools, AI-enabled workflows, content creation pipelines, build and release systems, engine development, observability and studio-wide developer productivity.
Responsibilities
Partner with the Technical Director to execute the studio's engineering productivity and workflow transformation strategy by driving the evolution of studio tooling, automation, and content pipelines to accelerate content creation and iteration.
Improve creative feedback loops and authoring workflows to help reduce the time from idea to player value.
Leverage AI and automation to streamline engineering, content creation and operational workflows, applying emerging technologies where they deliver measurable improvements in productivity and quality.
Develop and evolve build systems, CI/CD pipelines and engineering workflows that improve reliability, quality and release velocity.
Build and maintain highly visible dashboards and operational tooling that communicate the health of the product and the production pipeline.
Develop profiling, diagnostics and optimisation tooling that helps teams understand performance, memory and technical budgets across the game.
Work closely with client, engine, server, DevOps, QA, design, art and production teams to deliver improvements that benefit the entire studio.
Build strong technical partnerships with EA central technology teams and partner studios, adopting common capabilities where appropriate while contributing improvements back into the wider EA ecosystem.
Promote engineering excellence through maintainable architecture, automation, knowledge sharing and continuous improvement.
Communicate clearly and effectively with team members and stakeholders.
Prioritise engineering initiatives by evaluating technical work against measurable ROIs, ensuring efforts directly contribute to business outcomes and product goals.
Must Haves
Significant professional software engineering experience, ideally within games or another technically demanding industry.
Experience building engineering, production or operational tooling, such as dashboards, build systems, CI/CD pipelines or developer workflows.
Strong software engineering fundamentals with the ability to work across a broad range of technologies.
Experience collaborating across disciplines including engineering, design, art and production.
Experience taking ownership of ambiguous technical problems and turning ideas into practical, adopted solutions.
Ability to rapidly learn new technologies, tools, and programming languages
Excellent communication and collaboration skills, with the ability to partner effectively across teams and disciplines.
Bonus Points
Experience working with C++, scripting languages and web technologies.
Experience working on live service games.
Experience developing tools for game engines or proprietary technology.
Experience building content creation pipelines for artists or designers.
Experience with build systems and release automation.
Experience developing profiling, diagnostics or performance analysis tools.
Experience mentoring engineers or leading technical initiatives.
Practical experience integrating agentic workflows into software engineering or content creation workflows.
About Electronic Arts Inc
Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.