Ubisoft

Generalist Programmer - Far Cry

Ubisoft$90K — $110K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's degree in Computer Science or Computer Engineering or equivalent experience.
  • 5+ years of C++ programming in the video game industry or similar fields.
  • Experience in delivering a video game, including debugging and optimization.
  • Strong understanding of computer science fundamentals and C++.
  • Proven experience with production tools for diverse teams.
  • Familiarity with character animation and contextual dialogue systems.
  • Effective collaboration with multidisciplinary teams.

Responsibilities

  • Develop tools for dynamic non-playable character behaviors.
  • Design systems for ambient animations and dialogue lines.
  • Create tools for NPC reactions to stimuli and events.
  • Ensure smooth transitions between animations and behaviors.
  • Support the creation of dialogue sequences and conversations.
  • Synchronize animations with dialogue for cinematic flow.
  • Maintain and ensure the reliability of production tools.
  • Optimize existing systems for better performance.

Benefits

  • Collaborative and creative work environment at a leading gaming company.
  • Opportunity to work on diverse gaming projects.
  • Potential for career progression within a renowned studio.
  • Engagement in a culture of continuous improvement and skills development.
  • Access to cutting-edge technology and tools.
Full Job Description
JOB DESCRIPTION

As a Generalist Programmer at Ubisoft Montreal, you will develop stable, high-performance, and scalable tools and systems that support production teams, including the Mission and Narrative teams. You will contribute to the creation of dynamic non-playable character behaviors, immersive dialogue sequences, and systems that help development teams work more efficiently.

In a collaborative environment, you will work on different aspects of production such as the game engine, editing tools, and animation systems. You will also contribute to the continuous improvement of workflows and production tools to help create cohesive and believable game experiences.

What you'll do
  • Develop narrative tools that support the creation of dynamic non-playable character behaviors.
  • Design systems that allow non-playable characters to perform ambient animations and contextual dialogue lines.
  • Develop tools that allow non-playable characters to react to stimuli and environmental events.
  • Create systems that ensure smooth transitions between different animations and behaviors.
  • Develop tools that support the creation of dialogue sequences and conversations between multiple characters.
  • Synchronize animations and dialogue flows to support fluid cinematic conversations.
  • Support production teams by ensuring the stability, maintenance, and reliability of systems and tools.
  • Debug and optimize existing systems to improve tool performance and reliability.
  • Collaborate with teams using your tools to understand their needs and improve workflows.
  • Document systems and share knowledge with production teams.
QUALIFICATIONS

What you bring to the team
  • Bachelor of Computer Science or Computer Engineering or equivalent training or experience.
  • Minimum 5 yearsofC++ programming experience in the video game sector or embedded systems, or relevant fields.
  • Participation in the delivery of a video game including debugging, optimization, or problem solving.
  • Strong knowledge of C++ and computer science fundamentals.
  • Experience developing and supporting production tools used by multiple teams.
  • Knowledge of character animation systems and contextual dialogue systems.
  • Ability to collaborate effectively with multidisciplinary teams.
  • Structured problem-solving skills and attention to detail.
  • Curiosity and interest in continuously improving tools and systems.

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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