Electronic Arts Inc

Experience Designer, Handheld Experiences - EA SPORTS™ FC

Electronic Arts Inc$104K — $142K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years designing player-facing interfaces for games or interactive entertainment across platforms.
  • Expertise in touch-first interaction design focusing on usability and user experience.
  • Strong visual design skills demonstrated through a portfolio showcasing typography, layout, and color application.
  • Proficiency in treating motion, sound, and haptics as integral elements of user experience.
  • Fluency in designing adaptable systems across variable screen contexts, ensuring readability and interaction effectiveness.

Responsibilities

  • Own the end-to-end design process for features, from concept to implementation.
  • Contribute to and enhance the established FC Design System for handheld experiences.
  • Define seamless input models and navigation paths for different interaction methods.
  • Prototype designs on hardware early in the process for real-time feedback.
  • Collaborate with cross-functional teams to ensure cohesive user interface feel.
  • Adhere to platform requirements and first-party guidelines throughout the design process.

Benefits

  • 3 weeks of vacation per year to start.
  • 10 days of sick leave annually.
  • Paid top-up for parental leave benefits up to 100% of base salary for new parents.
  • Comprehensive health, dental, and vision insurance.
  • Retirement plan options for full-time employees.
Full Job Description
Experience Designer, Handheld Experiences - EA SPORTS™ FC

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.

Qualifications
  • 3+ years designing shipped, player-facing interfaces for games or interactive entertainment, mobile, console or handheld.
  • Touch-first interaction design: direct manipulation, a coherent gesture vocabulary, thumb reach and grip zones, targets sized for fingers rather than cursors, scroll and drag physics with real weight, and immediate feedback in a world that has no hover state.
  • You're designing for primary input: matching navigation, clear focus and selection states, and consistent conventions.
  • Strong visual craft, with evidence in your portfolio: typography, grid and layout, spacing and hierarchy, and color used to carry state and meaning rather than decoration. Your work has a point of view and aims to bring to life intuitive and innovative patterns.
  • You treat motion, sound, and haptics as core material rather than final polish. You design moments where a transition, an audio cue, and a rumble land together and make a selection feel physical.
  • Design system fluency. You can build and document a component with its variants and states, make it scale across screen contexts, and articulate when a pattern should be reused, extended, or deliberately broken.
  • Define when console layouts can scale dynamically to handheld screen size versus when they must diverge into bespoke, handheld-specific UI layouts to prevent compromised readability and interactivity.
  • Own the UX for platform-specific states and compliance requirements, designing transitions for device suspend/resume, inactivity dimming, offline play, and variable network conditions.
  • Leverage best-in-class localization and accessibility standards in your work. Advocate for what great looks like.
  • Fluency in Figma at a systems level, comfort with AI-based prototyping tools e.g. Claude Code, Figma Make, etc.


Responsibilities
  • Own the end-to-end player experience for your features, from concept through ship: flows, wireframes, high-fidelity design, motion and haptic direction, and support through implementation.
  • Leverage & contribute to an established FC Design System, extending it for handheld context.
  • Define input models and navigation paths for touch and platform-specific input, and make the transitions between them feel seamless.
  • Prototype and evaluate on hardware early and often.
  • Partner with game designers, producers, engineers, research, and product managers to make the feel of the interface a shared, deliberate outcome.
  • Work within platform requirements and first-party guidelines so that certification is a checkpoint rather than a late scramble.


Nice to have
  • Shipped a title on handheld platforms (ex: Mobile, Switch 1/2, ROG Ally, MSI Claw, Steam Deck)
  • Hands-on experience with Unity, Unreal/UMG, or a proprietary UI framework, enough to prototype in-engine or reason about what is implementable.
  • Experience with diegetic or in-world UI


At EA, we believe our future is to build joyful experiences and push the boundaries of our games and we want your help and expertise in doing so. If this resonates with you and you have something to contribute, please contact us, even if you don't meet all of the criteria above.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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