Minimum 4 years in real-time 3D, preferably in games or simulation
Strong technical art skills: 3D modeling, texturing, rigging, animation, PBR materials, lighting, performance optimization
At least 2 years of hands-on experience with Unreal Engine
Preferred experience in robotics simulation
Familiarity with Isaac Sim or Omniverse
Knowledge of neural rendering techniques like Gaussian splats or NeRFs
Responsibilities
Own the 3D content generation and curation pipeline for the simulator
Develop simulation systems for ML-based autonomy and safety validation
Enhance realism and performance to mirror real-world behavior
Guide strategy in procedural scene generation and rendering techniques
Benefits
Collaborative work environment focused on innovation
Opportunity to work on cutting-edge robotics technology
Engagement in large-scale simulation projects
Potential for professional growth in a rapidly evolving field
Full Job Description
About the Role
We're looking for an exceptional Technical Artist to join our team building and scaling our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock-it allows us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale.
Our autonomy stack is deeply machine-learning-driven, and closing the sim-to-real gap is a core focus of this role. The simulator must accurately represent a living, breathing construction site - real-world lighting, 3D content, and terrain deformation for digging and earthmoving - while remaining efficient enough to support thousands of runs. High-quality simulation directly accelerates robotics development, making this work central to our success.
What You'll Do
Own the 3D content generation and curation pipeline for an autonomous construction simulator
Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
Improve realism and performance to better reflect real-world behavior
Help guide our strategy in procedural scene generation and rendering techniques
Who You Are
Simulation spans many disciplines, and we don't expect one person to do everything. Strong candidates typically bring:
A passion for large-scale, realistic simulation systems
Experience with advanced 3D simulation software
A hands-on mindset and enthusiasm for building core simulation content
Qualifications
Required
Games or simulation background with minimum 4yrs working in real time 3D
Strong foundation in technical art: 3D modeling, texturing, rigging, animation, PBR materials, lighting, performance optimization
Hands-on experience with Unreal Engine, minimum 2yrs
Preferred
Robotics simulation experience
Experience with Isaac Sim or Omniverse
Experience with neural rendering techniques (Gaussian splats, NeRFs)