Electronic Arts Inc

Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture

Electronic Arts Inc • $169K — $242K *
Consumer Technology
11 - 15 years of experience
Job Overview by Ladders

Qualifications

  • 12+ years in software engineering, focusing on AAA games and real-time systems
  • Proven experience leading architecture across multiple engineering teams
  • Strong expertise in C++ and large, multithreaded game engines
  • Extensive knowledge of engine systems including rendering, simulation, and build pipelines
  • Experience with integrating technologies across diverse codebases
  • Familiarity with Perforce and CI/CD workflows
  • Ability to convert research requirements into actionable platform strategies

Responsibilities

  • Define the technical vision and roadmap for a unified game-data capture capability
  • Establish standards for data synchronization and platform performance
  • Determine shared versus title-specific capabilities for the capture platform
  • Prioritize onboarding and research requests based on feasibility and value
  • Lead architecture reviews for SDKs, title integrations, and automation processes
  • Collaborate with technical leaders to secure access and expertise for game instrumentation
  • Set requirements for CI/CD, capture validation, and build systems
  • Mentor team members and communicate technical strategies

Benefits

  • 3 weeks of vacation per year
  • 10 days of sick leave annually
  • Paid top-up to EI/QPIP benefits during parental leave
  • Comprehensive health, dental, and vision insurance
  • Life and disability insurance plans
  • Retirement plan for full-time employees
  • Potential for bonus and incentive programs
Full Job Description
As a Technical Director, you will lead the technical strategy for capturing research data from EA game sources. You will define how dedicated title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research & Engineering. You will be responsible for driving the architecture, standards, priorities, and technical outcomes of the Game Data Capture team. You will coordinate across researchers, ML Data Engineers, title teams, central infrastructure, security, and legal partners while remaining hands-on in the most consequential technical decisions. This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver. You will report to the Lead Technical Director. Responsibilities: • You will define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability. • You will establish standards for supported modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance. • You will determine which capabilities belong in the shared capture platform and which require title-specific integration. • You will prioritize title onboarding and research requests based on technical feasibility, research value, dependencies, and long-term platform leverage. • You will lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with central data infrastructure. • You will partner with title technical leaders to secure the expertise, access, and production safeguards needed to instrument complex game codebases. • You will define requirements for dedicated Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation. • You will establish clear technical acceptance criteria for certified raw capture sessions and ensure limitations are documented. • You will identify repeated title-specific needs and guide the team toward maintainable shared solutions. • You will mentor engineers, communicate technical direction, resolve cross-team decisions, and represent Game Data Capture to research and technology leadership. Qualifications: • 12+ years of professional software engineering experience, including technical leadership in AAA games, game engines, real-time simulation, or related systems • Experience setting architecture and technical direction across multiple engineering teams or products • Expertise in C++ and strong working knowledge of large, multithreaded game-engine codebases • Broad experience with engine systems such as rendering, simulation, gameplay, animation, physics, audio, tools, or build pipelines • Experience integrating technology across actively developed branches, platforms, or title codebases • Experience with Perforce, complex build systems, CI/CD, and release or integration workflows • Experience translating research or product requirements into platform strategy and executable technical plans • Experience balancing rapid experimentation with security, performance, stability, maintainability, and partner-team constraints We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click "Get Recommendations" to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$169,500 - $242,600 CAD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. Post To External careers site, Internal careers site LinkedInID 1449

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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