Electronic Arts Inc

Character Artist - EA Sports FC

Electronic Arts Inc$92K — $129K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of industry experience in character creation production
  • Proficient in high-fidelity 3D modeling and sculpting
  • Skilled in Maya, Z-Brush, and Photoshop
  • Knowledgeable in PBR texture and material workflows
  • Ability to author photo-realistic textures; Substance Painter/Designer is a plus
  • Experience with game engines like Unreal, Frostbite, or Unity
  • Ability to visualize in 3D and work from limited references
  • Experienced in creating character topology for animation and rigging

Responsibilities

  • Create character models for game universes
  • Develop and texture characters based on scan data and photo references
  • Produce character accessories including outfits and headgear
  • Work closely with the Development Manager/Director to align on character design
  • Utilize concept art to guide character development and modeling
  • Ensure high-quality UV layouts for optimal visual output
  • Adapt character designs to match specified styles and requirements

Benefits

  • Three weeks of vacation per year to start
  • Ten days of sick leave per year
  • Paid top-up to parental leave benefits
  • Extended health, dental, and vision coverage
  • Life and disability insurance
  • Retirement plan for regular full-time employees
  • Potential eligibility for bonus and equity programs
Full Job Description
Description & Requirements

Your Responsibilities

The character artist plays an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills - able to create outstanding content with an imagination that is constantly in motion. We create amazing character models based on scan data, photo references or traditional 3d means.

Committed to supporting our games with the creation of amazing Content, the EA Sports Art Characters team enriches players' experience with a cast of characters and a variety of character accessories such as full body outfits, hair and headgear. You will report to the project Development Manager or Development Director.

Your Qualifications

  • Experienced with 3+ year of industry character creation production
  • Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
  • Experience in Maya, Z-Brush and Photoshop.
  • Experience in physical materials and how to replicate them in CG.
  • Knowledgeable of PBR texture / material workflows.
  • Experience with your ability to author photo-realistic textures (Substance Painter / Designer experience is a plus).
  • Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
  • Visualize in three-dimensions and work from limited reference material / concept art
  • Experienced in creating game resolution topology with considerations for deformation and rigging.
  • Knowledgeable in the creation of cloth and clothing and how you should match the character style.
  • Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
  • Efficient in use of UV layout, and ability to edit for highest visual payoff.
  • Portfolio Requirements:
  • Photo-real character modeling and texturing - hair, clothing, anatomy, and likeness. showing UV layout and all maps.
  • Concept to model experience is a plus.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

Similar Jobs

More Jobs at Electronic Arts Inc

More Consumer Technology Jobs

Find similar Character Artist - EA Sports FC jobs: