Electronic Arts Inc

Technical Artist (DCC Tools) - EA SPORTS Technology

Electronic Arts Inc$104K — $142K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of experience in cinematic/games production.
  • Bachelor's degree or equivalent experience in a related field.
  • Strong communication skills with diverse audiences (artists, engineers, managers).
  • Proficient in scripting/programming with Python or C#.
  • Experience with 2D/3D tools like Maya, Photoshop, Houdini.
  • Strong problem-solving capabilities related to technical issues.
  • Familiarity with asset optimization techniques.

Responsibilities

  • Develop pipelines and workflows for content creators.
  • Collaborate with development teams to create shared solutions.
  • Build production tools and optimize workflows.
  • Resolve technical issues independently.
  • Enhance asset integration processes.
  • Invest in innovation for future technologies and production methods.

Benefits

  • 3 weeks vacation per year to start.
  • 10 days per year of sick leave.
  • Paid parental leave with top-up to 100% of salary.
  • Extended health, dental, and vision coverage.
  • Life and disability insurance included.
  • Retirement plan for regular full-time employees.
Full Job Description
Description & Requirements

Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden® NFL and College Football®, FC® soccer, NHL® hockey, and EA SPORTS UFC®.

EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, long lead feature and technology development for all EA SPORTS titles, and improves Frostbite engine workflows and solutions for all in partnership with engineers. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

Your Responsibilities

The Technical Artist (TA) develops pipelines, workflows, and technology innovations used by content creators across all of EA SPORTS. As part of a central team of Technical Artists, they partner with development teams to build shared and scalable solutions. The main areas of responsibilities include development of content production tools, pipelines, asset optimization/integration, and workflows. TAs are expected to assume ownership over any technical issues that arise on their projects and bring them to resolution.

You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level in working with both art and science. Technical Artists report to Technical Art Directors on the EA SPORTS Tech - Technical Art team.

Your Qualifications:
• At least 3+ years of cinematic/games production experience.
• A bachelor's degree (or equivalent experience) in a related field.
• Effective at communicating with different audiences: artists, engineers, managers.
• Proficient scripting/programming in Python or C#. (C++ is a bonus, but is not required).
• Experience with 2D/3D art packages such as Maya, Photoshop, Houdini.
• A solutions-provider, especially as it pertains to testing and debugging technical issues.
• Experience with asset optimization challenges/techniques.
• A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
• A Passion for Games!

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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