Jam City

Technical Animator

Jam City$90K — $110K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of character and prop rigging experience in Maya.
  • 3+ years of character animation experience using Maya.
  • Proficient in Unity, particularly with animation and rigging.
  • Strong communication skills and a collaborative mindset.
  • Deep understanding of human and animal anatomy with animation principles.

Responsibilities

  • Rig characters, creatures, and props for animation needs.
  • Export and assemble animations in Unity.
  • Create State Machines and Blend Trees in Unity.
  • Maintain and enhance the animation pipeline.
  • Develop tools to automate aspects of the animation pipeline.
  • Assist in producing high-quality animation including loops and cinematics.
  • Collaborate to establish the game's animation style and enhance narrative scenes.

Benefits

  • Medical, dental, and vision coverage.
  • Parental leave and paid time off.
  • 401(k) retirement plan options.
  • Life, disability, and accident insurance.
Full Job Description
We are currently looking for a talented Technical Animator to join our tightly knit group of artists, animators and tech artists! The ideal candidate will have experience in assisting animation teams with technical solutions and animating . You will work alongside our world-class animation team to create intuitive rigs and visually stunning animations for our upcoming and live games!

**In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of responsibilities.

RESPONSIBILITIES

  • Rig characters, creatures and props that adhere to all the animation needs.
  • Export, import and assemble animations in Unity.
  • Create State Machine and Blend Trees in Unity.
  • Augment and maintain the animation pipeline.
  • Propose or create tools to automate the animation pipeline.
  • Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.
  • Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
  • Embellish story scenes with high quality FX using particles or shaders in Unity.
  • Setup and maintain cloth simulation pipelines.
  • Able to maintain clean and organized work files.


QUALIFICATIONS

  • A minimum of 5 years of experience rigging characters and props using Maya.
  • A minimum of 3 years of experience animating characters using Maya.
  • Master of Unity, with emphasis on anything animation and rigging related.
  • Self-motivated, an excellent communicator and a team player. Go to great lengths to create outstanding work rather than settling for bare minimum.
  • Excellent understanding of human and animal anatomy.
  • Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.
  • Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.
  • Experience with Unity particle systems.
  • Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.
  • Excellent grasp of the English language.
  • Able to be onsite 5x a week.


NICE TO HAVE

  • Have shipped AAA and/or mobile games as a technical animator, animator, rigger or tech artist.
  • Experience in creating animated shaders.
  • Film animation experience.
  • A passion for games!


In compliance with local law, we are disclosing the compensation for this role. The range listed is just one component of Jam City's total compensation package for employees, which may also include annual bonuses, short- and long-term incentives, and program-specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled. Starting pay for the successful applicant will depend on a variety of job-related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full-time position. This range may be modified in the future. In addition, Jam City provides a variety of benefits to employees, including but not limited to medical, dental, vision, parental leave, paid time off, a 401(k) plan, life, disability, and accident insurance. Pay Range: $90,000 - $110,000 salary per year.

About Jam City

Jam City is a mobile gaming company that develops and publishes popular games such as Cookie Jam, Panda Pop, and Harry Potter: Hogwarts Mystery. The company was founded in 2010 and is headquartered in Culver City, California. Jam City's games have been downloaded over 800 million times and the company has partnerships with major entertainment brands such as Disney, Marvel, and Universal. In addition to its headquarters in California, Jam City has offices in Toronto, Berlin, and Buenos Aires.
Learn more about Jam City
Size
500 employees
Industry
Founded
2010

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