Electronic Arts Inc

Systems Software Engineer - EA SPORTS™ UFC

Electronic Arts Inc$104K — $142K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of professional software engineering experience.
  • Strong C++ skills with large, performance-sensitive codebases.
  • Understanding of memory management, multithreading, and runtime performance.
  • Experience with game engines or real-time systems.
  • Ability to deliver systems from implementation through testing and delivery.
  • Familiar with AI-assisted development tools for rapid prototyping and execution.

Responsibilities

  • Build and maintain engine and platform systems.
  • Design and ship features using reusable technical solutions.
  • Improve performance and workflows across systems.
  • Own systems from implementation to delivery.
  • Track technical KPIs and collaborate with teams.

Benefits

  • 3 weeks vacation per year to start.
  • 10 days of sick time annually.
  • Paid top-up to EI/QPIP benefits for parental leave.
  • Extended health/dental/vision coverage.
  • Life and disability insurance options.
  • Retirement plan available for full-time employees.
Full Job Description
Description & Requirements

As a Systems Software Engineer , you will help us build the engine and platform technology supporting gameplay, animation, rendering, online, front end, and tools. You will solve performance-sensitive problems, own scoped features, and partner with UFC teams.

You will work in a hybrid model, spending three days per week at our EAV Studio in Burnaby, British Columbia, reporting to the Senior Software Engineer.

Responsibilities:
  • Build and maintain our shared engine, platform, automation, and release systems.
  • Help our teams design and ship features through reusable technical solutions.
  • Improve performance, memory use, load times, stability, and workflows.
  • Own assigned systems from implementation through testing and delivery.
  • Track technical KPIs and collaborate with our franchise and central technology teams.


Qualifications:
  • 3+ years of professional software engineering experience.
  • Strong C++ skills and experience with large, performance-sensitive codebases.
  • Understanding of memory management, multithreading, runtime performance, and platform constraints.
  • Experience with game engines or real-time systems.
  • Experience delivering systems end to end.
  • Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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