Riot Games

Staff Machine Learning Engineer - League of Legends

Riot Games$130K — $180K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's degree in Computer Science, ML, Statistics, or related field, or equivalent experience.
  • 6+ years experience delivering production ML systems, with 3+ years in applied modeling or research roles.
  • Demonstrated influence on modeling practices beyond immediate team.
  • Experience with complex data sources that require unique feature engineering.
  • Familiarity with production environments involving interacting models and feedback loops.
  • Ability to thrive in ambiguous situations where success metrics are unclear at first.
  • Proven mentoring experience with engineers across various roles and levels.

Responsibilities

  • Own end-to-end ML solutions for player problems from framing to launch and iteration.
  • Set technical direction for ML domain and create reusable modeling patterns.
  • Develop models and decision logic to enhance player discovery within the game.
  • Create ML approaches to improve in-game systems and matchmaking quality.
  • Collaborate with cross-functional teams to translate opportunities into technical plans.
  • Analyze gameplay data to derive insights and establish evaluation frameworks.
  • Design experiments to assess model impact and system trade-offs.

Benefits

  • Open paid time off policy.
  • Flexible work schedules.
  • Medical, dental, and life insurance coverage.
  • Parental leave for employees and their partners.
  • 401k plan with company matching contributions.
Full Job Description
As a Staff Machine Learning Engineer embedded into League of Legends, you will build applied machine learning systems that directly improve player experience. You will work across player and product problems through data, modeling, experimentation, launch, and iteration, partnering closely with League product, design, Insights, game engineering, and service engineering teams. Your work could span across personalized player experiences, in-game systems, and matchmaking. You will report to the Senior Manager, ML Engineering in Tech Foundations while operating as a deeply embedded technical partner to the League team. You will also help strengthen craft standards, knowledge sharing, and technical quality across Riot's growing ML engineering discipline. This role will be located at our Los Angeles headquarters.
Responsibilities
  • Own end-to-end ML solutions for player-facing problems across personalization, game systems, and matchmaking, from problem framing through production launch and ongoing iteration.
  • Set technical direction for a League ML domain and create reusable modeling, evaluation, and operating patterns that raise the bar beyond your immediate team.
  • Build models, recommenders, ranking systems, and decision logic that help players discover the right champions, builds, modes, content, and return paths based on their needs and context.
  • Develop ML approaches that improve in-game systems and matchmaking quality, balancing player experience, fairness, reliability, and operational constraints.
  • Partner closely with product managers, designers, analysts, and engineers to shape ambiguous opportunities into clear technical plans and shipped player-facing features.
  • Translate gameplay, behavioral, and product telemetry into reliable signals and evaluation frameworks.
  • Design and run experiments to evaluate model quality, player impact, and system tradeoffs.
  • Work directly with game and service engineers to integrate models into League systems and services, including helping define instrumentation and telemetry when needed.
  • Operate independently across multiple partner groups, driving multi-month work with limited day-to-day oversight.
  • Contribute to the ML engineering community at Riot through peer reviews, documentation, craft standards, and shared learnings.
  • Help establish robust monitoring, observability, and support practices for live ML systems as they scale.
Required Qualifications
  • Bachelor's degree or higher in Computer Science, Machine Learning, Statistics, or a related quantitative field, or equivalent practical experience.
  • 6+ years of experience delivering ML systems in production, including 3+ years in applied modeling or ML research roles.
  • Evidence that your modeling choices have been adopted beyond your immediate team - whether through reusable patterns, shared architectures, or influence on how others approach problems.
  • History of working with complex or unconventional data sources where off-the-shelf feature engineering doesn't apply.
  • Experience in production environments with interacting models, feedback loops, or systems where model behavior has downstream consequences beyond a single prediction.
  • Comfort with ambiguity - you've shipped in situations where the success metric, the right approach, or both were unclear at the start.
  • Track record mentoring engineers across roles and levels; evidence of raising the bar for people around you.
  • Excellent written and verbal communication.
  • Background in reinforcement learning, imitation learning, generative models, or simulation-based training in interactive environments is a plus.
  • Experience bridging research and production - translating papers or prototypes into reliable shipped systems - is a plus.
  • Familiarity with ML platform components (model serving, feature stores, ML observability) is a plus.
  • Passion for player experience, games, or creative technology.
Desired Qualifications
  • Experience building ML systems for games, live service products, consumer personalization, or other player-facing digital products.
  • Experience with matchmaking, recommendations, multi-objective optimization, or other systems that must balance competing goals.
  • Familiarity with causal inference, uplift modeling, contextual bandits, reinforcement learning, or other approaches useful for adaptive player experiences.
  • Experience integrating models into latency-sensitive or high-reliability production environments.
  • Experience defining telemetry or instrumentation needs in close partnership with software engineers.
  • Familiarity with responsible AI practices, including fairness, safety, transparency, and operational trustworthiness.
  • Comfort collaborating across a central craft organization and an embedded product team model.
For this role, you'll find success through
  • Strong applied ML craft
  • Independent execution in ambiguous spaces
  • Thoughtful collaboration with product, design, engineering, and Insights partners
  • Decision-making that prioritizes player value and long-term system health

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

About Riot Games

Riot Games is a video game developer and publisher based in Los Angeles, California. The company was founded in 2006 by Brandon Beck and Marc Merrill, and is best known for its flagship game, League of Legends. The game has become one of the most popular esports titles in the world, with millions of players and fans around the globe. Riot Games is committed to creating high-quality, immersive gaming experiences that bring people together and foster a sense of community. The company is also dedicated to promoting diversity and inclusion in the gaming industry, and has launched several initiatives to support underrepresented groups.
Learn more about Riot Games
Size
2,500 employees
Industry
Founded
2006

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