Responsibilities:- Drive video codecs architecture design and development for PlayStation SDKs and cloud gaming platform.
- Drive product-focused algorithm innovation for video codecs, aligning performance optimizations with product and user requirements
- Own multiple encoder/decoder features with strong accountability, leveraging ML-based techniques for video quality enhancement
- Partner with platform, hardware, and system software teams to investigate and resolve complex, high-priority issues across the codec pipeline.
- Evaluate emerging codec and media technologies and recommend integration strategies for future platforms.
Required Qualifications:- Expertise with video compression standards (e.g. AV1, VVC, VP9, H.265, H.264)
- Knowledge of multi-threaded programming and debugging using C and C++
- Proficient with a wide range of development tools, including IDEs, Git/SVN, JIRA
- Proven ability to deliver features from design to validation with clean, efficient code.
- Master's degree or equivalent
Nice to have:- Experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU.
- AI/ML modeling and training experience
- Embedded system experience with multimedia frameworks
- Knowledge of SIMD optimizations on real time systems
- Contributions to open-source projects in multimedia, systems programming, or performance engineering.
Responsibilities:- Drive video codecs architecture design and development for PlayStation SDKs and cloud gaming platform.
- Own multiple encoder/decoder features with strong accountability for quality, performance, and maintainability.
- Conduct system-level performance investigations and lead optimization strategies across CPU and GPU.
- Partner with platform, hardware, and system software teams to investigate and resolve complex, high-priority issues across the codec pipeline.
- Evaluate emerging codec and media technologies and recommend integration strategies for future platforms.
Required Qualifications:- Extensive experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU.
- Familiarity with video compression standards (e.g. H.264/H.265, VP9).
- Knowledge of multi-threaded programming and debugging using C and C++
- Proficient with a wide range of development tools, including IDEs, Git/SVN, JIRA
- Proven ability to deliver features from design to validation with clean, efficient code.
- Bachelor's degree or equivalent
Nice to have:- ML/AI modeling and training experience
- Embedded system experience with multimedia frameworks
- Knowledge of SIMD optimizations on real time systems
- Contributions to open-source projects in multimedia, systems programming, or performance engineering.
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At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here to learn more.
The estimated base pay range for this role is listed below.
$193,300-$289,900 USD