Degree in Computer Science or related technical field, or equivalent self-taught experience
Strong fundamentals in data structures, algorithms, concurrency, networking, and systems
Demonstrated ability to build complex projects, such as renderers, emulators, or robotics applications
Comfortable coding across multiple layers of the tech stack
Open to exploring unknown problems and learning from failures in a collaborative environment
Responsibilities
Build and ship features for the C2 system managing swarms of aircraft
Develop systems that maintain state and responsiveness during communication failures
Navigate between interface layers and backend services to solve problems
Prototype innovative methods for vehicle telemetry and sensor data representation
Oversee features from initial concept through design, implementation, and deployment
Implement continuous integration and deployment practices, ensuring quality and security
Benefits
Meaningful equity in a high-growth defense technology company
Medical, dental, vision, and 401k benefits
Paid time off and sick leave
Monthly wellness stipend
Daily catered lunch at the office
Paid parental leave
Opportunity to impact national security missions
Collaborate with a world-class team tackling challenging problems
Full Job Description
WHAT YOU'LL DO
Build and ship features in the C2 system that directs swarms of heterogeneous aircraft
Work on systems that hold state and stay responsive when comms degrade or drop entirely
Move between the interface layer and the services behind it, following the problem rather than a job description
Prototype new ways to represent and control vehicle telemetry, sensor data, and scheduling
Take features end to end, from a rough problem statement through design, implementation, and deployment
Ship early and often, backed by strong CI/CD, QA, and DevSecOps
WHAT WE'RE LOOKING FOR
Degree in Computer Science, a related technical field, or equivalent self-taught depth
Real strength in fundamentals: data structures, algorithms, concurrency, networking, systems
Evidence you've built something hard because you wanted to. A renderer, an emulator, a game, a compiler, a multiplayer server, a robotics project, a serious open source contribution. We care more about what you've built than where you worked
Comfort writing code at more than one layer of the stack, and no strong attachment to staying at one
Willingness to work on problems where the right answer isn't known yet, and to be wrong in public on the way to finding it
Real-time or distributed systems experience: multiplayer netcode, streaming, pub/sub, robotics middleware
Graphics: WebGL, OpenGL, Vulkan, shaders
Working fluency in Go, C++, or Rust
Familiarity with video streaming protocols or geospatial applications
Must be eligible to obtain and maintain a U.S. Secret security clearance. Active Secret clearance preferred but not required.
WHY THIS ROLE
You'll be one of the earliest engineers shaping how humans command autonomous systems at scale, work that's currently being defined in real time, by a small team, with your fingerprints on the architecture. If you want to build the future of human-swarm interaction rather than maintain someone else's, this is that seat.
ITAR requirement
To conform to U.S. Government export regulations, applicant must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.
What We Offer
Meaningful equity in a high-growth defense technology company
Competitive base salary commensurate with experience
Medical, dental, vision, and 401k
PTO and paid sick leave
Monthly wellness stipend
Daily catered lunch (office)
Paid parental leave
Direct impact on a critical national security mission
A world-class team of engineers and operators solving genuinely hard problems