Full Job Description
The JobWe are looking for a versatile and highly skilled Sr. Technical Artist specializing in Motion, Physics, Characters, and Animation Pipelines to join a build-focused team creating high-impact experiences in a variety of game genres.
In this role, you will own the centralized tech art bridge between the Animation, Art, and Tech teams, turning visual targets into practical and repeatable processes and tools. From prototype to live operations, you will work closely with internal and external departments to own the end-to-end rigs and animation pipeline in emerging AI workflows and industry standard game engines.
You are an innovator and compositional thinker. You can bring high level art direction ideas and invent creative solutions that combine leverage, scripting, control rig animation blueprints, and generative AI.
Responsibilities
Execute the high-quality aesthetic and technical bar established by the Art Director
Responsible for creating automated pipelines for character rigging, skinning deformation, and mocap solutions for face/body motion.
Author, debug, and optimize complex runtime animation solutions using Metahuman, Control Rig, and Animation Blueprints
Research, develop, and present new methods, techniques, and tools that push our character art, animation, and physics quality to the next level, including cutting edge AI workflows.
Qualifications
7-10+ years of experience in animation, rigging, and simulation systems for shipped titles in industry standard game engines
Proficiency in managing automated scripting solutions in industry standard DCC applications such as: Maya, Blender, Motion Builder, etc.
Experience integrating Gen AI tools into character and animation pipelines.
Experience with management of external vendors.
Proficiency in creating editor tools via Python scripting in industry standard game engines.
Strong eye for the artistic element in physics and movement, and technical proficiency in simulation.
Experience in motion capture solutions, animation retargeting, and animated props
Excellent communication skills.
Is an insatiable learner, curious inside and outside their specialization, and possesses a passion for all things motion.
Nice to Haves
Degree in Engineering, Game Development or equivalent diploma in relevant field
Experience with Houdini, Motion Builder, or similar content creation tools.
Experience creating tools that integrate AI workflows into game engines
Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $190,000.00 - $320,000.00. This compensation range will vary based on location.
Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.
Netflix is a unique culture and environment. Learn more here.
Job is open for no less than 7 days and will be removed when the position is filled.