College or university diploma in Programming / 3D Art or equivalent training
6+ years of experience as a technical artist or similar roles
Experience delivering AA to AAA-rated projects
Good to advanced knowledge of Unreal Engine 5+
Familiarity with Photoshop, Blender, Maya, Substance, Houdini, Perforce, Visual Studio
Knowledge of node-based Shaders, HLSL, PBR, VFX, HDR Lighting
Experience with scripting/programming languages like Blueprints, Python, and some C#/C++ knowledge
Responsibilities
Develop new techniques and processes for game visual optimization
Document and communicate processes and procedures clearly
Provide technical direction and mentoring to artists
Support art and programming teams in their deliverables
Benefits
Flexible work schedule for personal needs
Hybrid work model to adapt to modern work environments
Access to Groupe insurance for health and wellness
Groupe RRSPs to support future financial planning
Telemedicine service for family health needs
Bonus plan to reward employee contributions
Full Job Description
Senior Technical Artist
Reports to: Art Technical Director
Permanent - Full-Time
What you will do
Develop new techniques and processes to address challenges related to the creation, tooling and optimization of game's visual aspect;
Accurately communicate and/or document processes and procedures;
Provide technical direction and mentoring to artists through the day-to-day support;
Support the art and programming teams in their deliverables.
What you bring
College or university diploma in Programming / 3D Art and/or any equivalent training;
6 years or more of experience as a technical artist or roles with equivalent skills involved (We welcome applicants transitioning from Art or Programming backgrounds with equivalent experience);
Experience delivering AA to AAA-rated project(s);
Good to Advanced knowledge of Unreal Engine 5+;
Good knowledge of the following programs: Photoshop, Blender, Maya, Substance, Houdini, Perforce, Visual Studio, an asset;
Good knowledge and experience with node-based Shaders, HLSL, PBR, VFX, HDR Lighting;
Good knowledge of scripting/programming languages like Blueprints, Python and some knowledge in C#, C++, an asset;
Good knowledge of profiling (Unreal Insights, PIX, RenderDoc, Razor, real-time 3D constraints, hardware), an asset.
Even better if you have
Be a strong team player;
Demonstrate leadership and a sense of responsibility;
Have good communication skills to clearly express ideas;
Be focused on achieving outstanding results;
Possess strong analytical and synthesis skills;
Be able to adapt to changes and work under pressure while meeting agreed deadlines.
Why join us?
Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
Hybrid work: because we have adapted to the new reality;
Access to Groupe insurance: To take care of yourself and your loved ones;
Access to Groupe RRSPs: we think about your future;
Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room;
Bonus plan: we recognize the work accomplished.
Please note: your application is reviewed by a real human being - not an NPC, not an AI.