Electronic Arts Inc

Senior Technical Animator

Electronic Arts Inc$114K — $156K *
Media
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years experience with animation tools and state machine setup using game engines like Unreal & Unity.
  • Worked on at least 2 AAA titles, demonstrating impactful animation contributions.
  • Expertise in advanced locomotion and animation techniques.
  • Strong grasp of animation implementation techniques like motion matching and IK solutions.
  • Experience collaborating across disciplines, including designers and software engineers.

Responsibilities

  • Implement animation content using EA's Frostbite engine and editor.
  • Collaborate with Animation Software Engineers to address animation system challenges.
  • Ensure high-quality fluidity and believability in runtime animations.
  • Align character motion design with design team objectives.
  • Identify problems proactively and develop solutions.
  • Coordinate animation workloads from a technical standpoint.
  • Establish efficient animation pipelines and define tasks.

Benefits

  • 3 weeks of vacation per year, increasing with tenure.
  • 10 days of sick leave annually.
  • Parental leave top-up to 100% for new parents.
  • Comprehensive health benefits including dental and vision.
  • Life and disability insurance options.
  • Retirement plan for full-time employees.
Full Job Description
Description & Requirements

We are looking for specialization in gameplay animation realization, with a focus on the implementation of runtime animation systems and state machines (Note: This is NOT a rigging role.). You will use EA's proprietary Frostbite engine to help realize the vision of the animation team and push character animation to new levels of believability.

The Senior Technical Animator will report to the Animation Director.

What you will do
• Work with the animation team to implement animation content using EA's proprietary Frostbite engine & editor
• Work with the Animation Software Engineers, together with the Animation Director, to solve and implement animation system challenges using EA's proprietary Frostbite engine & editor
• Ensure that the animation team can achieve a high level of fluidity and believability with the animations at run time i.e. smooth transitions, natural weight shifts, variety and depth
• Ensure that the responsiveness and overall design of the character motions conform to the goals of the design team
• Proactive in problem identification and forging solutions
• Help to design and coordinate the animation workloads for the project (from a more technical perspective)
• Help to establish efficient pipelines and procedures
• Define and estimate tasks

Qualifications:
• 5+ years experience using proprietary animation tools and setting up animation state machines with an established game engine i.e. Unreal & Unity.
• Experience working on at least 2 AAA titles
• Experience working on at least one title that shows more advanced locomotion/animation techniques, that your position has been important to realizing
• In-depth experience working with core animation implementation techniques, for example: motion matching, parametric blends, additive & model space layering, phase matching, IK solutions and ragdoll
• Experience working with both animation-driven and physics-driven gameplay systems with an understanding of the requirements for root/trajectory motion
• Experience working with node-based expressions
• A understanding of animation principles and anatomy
• Experience working on sizeable animation related challenges
• Cross discipline collaboration with multiple disciplines including designers and software engineers

Bonus if you have:
• Experience working with Motion Synthesis is a huge asset
• Motion editor or key-frame animator experience
• Experience working with Maya and/or Motion Builder
• Some experience with MEL, Python, C# or C++

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$114,300 - $156,200 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

85356217

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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