ROBLOX Corporation

Senior Software Engineer, UGC Validation - Avatar Heads and Bodies

ROBLOX Corporation$196K — $243K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • BS, MS, or PhD in Computer Science or related field, or equivalent experience
  • Exceptional spatial reasoning and mastery of 3D math, particularly linear algebra
  • Strong experience with 3D data manipulation, including meshes and topology
  • Solid understanding of avatar schema compliance and animation principles
  • Proficient in programming languages such as C++, Luau, Python with a focus on optimization and complex design

Responsibilities

  • Maintain and optimize automated validation systems for 3D geometry and asset metadata
  • Develop programmatic metrics to evaluate UGC assets for compliance with quality standards
  • Collaborate with machine learning teams to enhance geometric processing and asset quality
  • Translate marketplace policy requirements into scalable code updates through cross-functional collaboration
  • Enhance data and validation pipelines for handling large-scale 3D assets efficiently

Benefits

  • Equity compensation for full-time employees
  • Comprehensive benefits package as detailed on the company's benefits page
Full Job Description
The Team

The Avatar Team is at the heart of the Roblox experience. The Roblox Avatar defines the identity of every player and is a core pillar of the metaverse. Within this group, the Avatar Heads and Bodies team ensures that these foundational avatar components are high-quality, performant, and reliable at scale.

We are looking for a Senior Software Engineer to join our User-Generated Content (UGC) Validation engineering initiatives. This role focuses on advancing our existing automation and validation systems to ensure that the rapidly growing ecosystem of 3D marketplace content meets our platform standards.

The Role

As a Senior Software Engineer for UGC Validation, you will focus on scaling and evolving our automated systems to validate 3D assets uploaded directly to the Roblox marketplace. Your primary responsibility will be to develop engineering solutions that quantitatively enforce our marketplace policies.

Rather than building systems from scratch, you will expand upon our established validation frameworks to detect avatar schema compliance, flag geometry-based exploits, and programmatically measure asset quality. In this role, you will serve as a core practical resource for geometric processing, helping our broader engineering and machine learning initiatives build highly precise automated setup tools.

You Will:
  • Scale and Extend Automated Validation: Maintain, optimize, and expand our existing engineering systems to analyze 3D geometry, avatar schema compliance, rigging structures, and asset metadata.
  • Enforce Marketplace Policy: Develop and refine quantitative, programmatic metrics to evaluate incoming UGC assets against platform quality standards and security rules before they reach hundreds of millions of users.
  • Geometric Processing Resource: Serve as a practical engineering resource for geometric processing, collaborating closely with machine learning teams to enhance asset quality pipelines.
  • Cross-Functional Execution: Work across the avatar stack, collaborating with engineers, product owners, and artists to translate complex marketplace policy requirements into clean, scalable code updates.
  • Optimize Existing Pipelines: Enhance sophisticated data and validation pipelines capable of handling large-scale 3D assets like meshes and textures with high runtime efficiency.


You Have:
  • Education: A BS, MS, or PhD in Computer Science or a related technical field, or relevant work experience.
  • Expert 3D Math Foundation: Exceptional spatial reasoning and a deep mastery of 3D math, specifically linear algebra tailored for game engines and 3D environments.
  • Geometric Processing Expertise: Strong experience manipulating and analyzing 3D data, including meshes, vertices, and topology.
  • Schema & Avatar Knowledge: Solid understanding of avatar schema compliance, rigging, skinning weights, and animation principles.
  • Software Engineering Excellence: Strong programming skills in c++, Luau, Python (or similar production languages) with a proven track record in system optimization, data pipelining, and complex software design.
  • Nice-to-Haves:
  • Hands-on experience with runtime game engines.
  • Foundational knowledge of rendering pipelines.


You Are:
  • A Proven Problem Solver: You enjoy solving ambiguous, complex technical challenges and have a history of delivering production-ready engineering updates.
  • A Collaborative Teammate: You thrive in cross-functional environments, bridging programmatic geometry constraints with artist and platform needs.
  • Mission-Driven: You are passionate about building a safe, high-quality, and civil marketplace ecosystem for a global community.


For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$196,750-$243,290 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

About ROBLOX Corporation

Roblox Corporation is a video game company that operates a massively multiplayer online game platform. The platform allows users to create and play games in a virtual world, with a focus on user-generated content. Roblox was founded in 2004 and is headquartered in San Mateo, California. The company has grown rapidly in recent years, and now has over 100 million monthly active users. In 2021, Roblox went public through a direct listing on the New York Stock Exchange.
Learn more about ROBLOX Corporation
Size
960 employees
Market Cap
$15.6 billion
Industry
Net Income
-$242.8 million
Founded
2004
Revenue
$727 million
NASDAQ

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