Electronic Arts Inc

Senior Software Engineer - Generalist (Foundations) (Apex Legends)

Electronic Arts Inc$193K — $296K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years developing game engine or systems-level code
  • Strong C/C++ experience for performance-critical systems
  • Experience working in large, shared codebases
  • Shipped at least one AAA game on console or PC
  • Experience optimizing memory, CPU, or runtime performance
  • Experience developing on Sony, Microsoft, or Nintendo platforms
  • Strong understanding of 3D math or simulation systems

Responsibilities

  • Design and maintain core engine systems across multiple domains
  • Own cross-cutting technical initiatives from design to release
  • Optimize memory, CPU, and bandwidth across gameplay systems
  • Debug and resolve complex issues in large-scale codebases
  • Integrate platform and partner technologies into the engine
  • Collaborate with design, art, and audio on feature development
  • Mentor engineers through code reviews and technical guidance

Benefits

  • Paid time off (3 weeks per year to start)
  • 80 hours per year of sick time
  • 16 paid company holidays per year
  • 10 weeks paid time off to bond with baby
  • Medical/dental/vision insurance
  • Life insurance and disability insurance
  • 401(k) plan in the US
  • Vacation (3 weeks per year to start) for Canada
  • Paid top-up to EI/QPIP benefits for new parents in Canada
  • Extended health/dental/vision coverage in Canada
  • Retirement plan in Canada
Full Job Description
Description & Requirements

Job Title: Senior Software Engineer - Generalist (Foundations) (Apex Legends)

Location: Los Angeles, CA, Vancouver, BC

Work Model: Hybrid

As a Senior Software Engineer, Engine Systems, you will report to Principal Technical Director and build the foundational technology that powers Apex Legends. You will design and maintain core engine systems across physics, memory, input, and platform layers. You will partner with cross-disciplinary teams to deliver scalable systems that improve performance, stability, and player experience in a live service environment.

Responsibilities
  • Design and maintain core engine systems across multiple domains
  • Own cross-cutting technical initiatives from design to release
  • Optimize memory, CPU, and bandwidth across gameplay systems
  • Debug and resolve complex issues in large-scale codebases
  • Integrate platform and partner technologies into the engine
  • Collaborate with design, art, and audio on feature development
  • Mentor engineers through code reviews and technical guidance

Qualifications
  • 8+ years developing game engine or systems-level code
  • Strong C/C++ experience in performance-critical systems
  • Experience working in large, shared codebases
  • Shipped at least one AAA game on console or PC
  • Experience optimizing memory, CPU, or runtime performance
  • Experience developing on Sony, Microsoft, or Nintendo platforms
  • Strong understanding of 3D math or simulation systems


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$169,500 - $242,600 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$193,100 - $296,500 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1040695

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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