ROBLOX Corporation

Senior Software Engineer, 3D Systems

ROBLOX Corporation$243K — $295K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years of experience in building high-performance systems in game engines or similar domains.
  • Deep proficiency in C++ for clean and efficient code in large codebases.
  • Hands-on experience with real-time 3D rendering and geometry processing.
  • Understanding of performance trade-offs on constrained devices, especially mobile.
  • Proven ability to drive projects from start to finish in ambiguous situations.
  • Strong communication skills for cross-team collaboration.

Responsibilities

  • Design and implement 3D engine systems for avatar and environment geometry.
  • Collaborate with teams like Rendering and Avatar to build user-friendly features.
  • Analyze and enhance game engine performance across diverse devices.
  • Lead projects, mentor team members, and uphold technical quality standards.

Benefits

  • Full-time employees eligible for equity compensation.
  • Generous benefits package available.
  • Flexible onsite work schedule, with partial remote options.
Full Job Description
Job Description

The Geometry Scalability team builds the systems that power both Avatars and Environments across Roblox. Our mission is to enable millions of developers to build large, high-fidelity worlds and multiplayer experiences that still run smoothly on phones and low-end devices.

We're the team that lets Roblox experiences evolve from simple platformers into massively multiplayer, open-world, AAA-quality games. This is a CEO-level priority: how Roblox "ages up" from kids' games to experiences everyone wants to play, by making higher-fidelity avatars and environments performant at platform scale.

You Will:
  • Design and ship 3D engine systems for avatar and environment geometry, including mesh processing, level of detail, transcoding, streaming, runtime loading, and related performance systems.
  • Partner closely with other teams (Rendering, Avatar, Studio) and external developers so that the features you build are directly usable to create amazing experiences.
  • Profile and improve the performance of our game engine across a wide range of devices, with particular attention to mobile.
  • Lead by example: drive projects end-to-end, mentor other engineers, and help set a high bar for technical quality and code health on the team.
You Have:
  • Proven Expertise: 8+ years of professional experience building and shipping high-performance systems in domains such as game engines, real-time simulation, robotics, AR/VR, or similar.
  • Strong C++ Experience: Deep proficiency in C++, with a focus on writing clean, efficient, and maintainable code in large codebases.
  • Applied 3D Systems Experience: Demonstrated hands-on experience building at least one production system involving real-time 3D rendering, mesh or geometry processing, LOD, animation/skinning, spatial data, 3D asset pipelines, or GPU/client performance. Deep specialization in one area is not required, but meaningful hands-on experience is.
  • Real-time Performance Mindset: Experience diagnosing tradeoffs among CPU/GPU time, memory, loading latency, visual quality, and frame-time stability on constrained platforms such as mobile or console.
  • Ownership in Ambiguity: A track record of driving work end-to-end when the problem wasn't fully specified: defining the approach yourself, seeing it through implementation, rollout, and production consequences; gathering more information when requirements didn't make sense.
  • Collaboration and Communication: Ability to work effectively across teams (Engine, Rendering, Avatar, Studio, and developer-facing teams) and explain complex technical topics clearly to different audiences.


For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$243,290-$295,250 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

About ROBLOX Corporation

Roblox Corporation is a video game company that operates a massively multiplayer online game platform. The platform allows users to create and play games in a virtual world, with a focus on user-generated content. Roblox was founded in 2004 and is headquartered in San Mateo, California. The company has grown rapidly in recent years, and now has over 100 million monthly active users. In 2021, Roblox went public through a direct listing on the New York Stock Exchange.
Learn more about ROBLOX Corporation
Size
960 employees
Market Cap
$15.6 billion
Industry
Net Income
-$242.8 million
Founded
2004
Revenue
$727 million
NASDAQ

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