QUALITY ASSURANCEWhat We DoThe Quality Assurance team owns the testing process, risk management, and quality evaluation of all products and functions across Epic. Our team works closely with developers and production to ensure the best possible user experience for our community and customers.
What You'll DoAs a SDET on the Release QA team, you will work closely with our Release Management, Engineering, Certification QA and Release QA teams to ensure that we are building new frameworks and maintaining our testing infrastructure to keep pace with the growing scale and pace of Live Support. This includes but is not limited to, client automation, workflow automation and services automation. This role will help define what good looks like as we seek to change how we bring amazing player experiences to our games at scale and speed.
In this role, you will- Develop and Design: Drive the development and implementation of automated testing frameworks and solutions within your space for various aspects of our game, ensuring high-quality gameplay, features, and performance
- Problem-solve: Demonstrate exceptional problem-solving skills, translating abstract challenges into clear and actionable solutions
- Collaborate: Work closely with cross-functional teams, including development, production, QA, design, and art, to develop efficient and effective Automation strategies
- Mentor: Guide and mentor junior team members, fostering a culture of continuous learning and growth
- Strategize: Align your team's automation projects with overarching product goals, providing strategic guidance and decision-making
- Technical expertise: Leverage your strong C#/C++ programming skills and deep understanding of game engines (especially Unreal Engine) to build robust and scalable Automation solutions
- Results-oriented: Deliver tangible business results through your innovative and effective automation solutions
What we're looking for- Bachelor's degree in Computer Science, Software Engineering, or a related field
- Experienced coding and debugging skills in C#/C++, additional language skills a plus
- Minimum 2+ years of experience as an SDET, Engine Programmer, or Gameplay Engineer working with a game engine
- Must have experience building or extensively using testing frameworks
- Strong foundation in computer science fundamentals, including data structures and algorithms
- Proven ability to lead and manage team projects, as well as a passion for quality and a commitment to delivering exceptional gaming experiences
- Familiarity with Al workflows including but not limited to MCP's, Skills, Agents, Plugins and Architecture
This role is open to multiple locations across the US (including WA). Pay Transparency InformationThe expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
Washington Base Pay Range
$120,254-$176,373 USD