Research / Software Engineer - Humanoid Whole Body Learning

FieldAI

• $120K — $220K *
Technical Services
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • BS, MS, or PhD in Robotics, Computer Science, Machine Learning, Engineering, or related field, or equivalent experience.
  • Experience with reinforcement learning, imitation learning, generative models, or other learning-based approaches for robotics.
  • Strong understanding of robotics fundamentals including kinematics, dynamics, control, and physical interaction.
  • Experience in developing and evaluating robotic systems in simulation and/or on physical hardware.
  • Comfortable navigating between research experimentation and production-quality engineering.

Responsibilities

  • Develop and train whole-body loco-manipulation policies for humanoid robots.
  • Deploy trained policies to physical humanoids, integrating them into the production software stack.
  • Advance the motion retargeting pipeline to convert human motion into robot-executable behaviors.
  • Improve simulation fidelity and close the real-to-sim loop by calibrating simulators with real-world robot data.
  • Build automated evaluation and validation systems for policy transfer from simulation to physical robots.
  • Enhance the performance and scalability of robot-learning infrastructure for faster experimentation.
  • Collaborate with multidisciplinary teams to implement new research ideas into deployed robot capabilities.

Benefits

  • Opportunity to work on cutting-edge humanoid robotics technology.
  • Hands-on experience with real-world robot deployment.
  • Collaborative environment across various engineering disciplines.
  • Access to advanced simulation tools like NVIDIA Isaac Sim and Newton.
  • Impactful role in bridging research and practical applications in robotics.
Full Job Description
FieldAI is seeking a Software/Research Engineer to help build the learning systems that power our next generation of humanoid robots. You'll work across whole-body loco-manipulation, reinforcement learning, motion retargeting, and real-world robot deployment, turning new research and technical developments into reliable capabilities on physical humanoids. This is a highly hands-on role for someone excited about closing the loop between research, simulation, and robots operating in the real world.

What You Will Get To Do

  • Develop and train whole-body loco-manipulation policies for humanoid robots.
  • Deploy trained policies to physical humanoids and integrate them into our production software stack.
  • Advance our motion retargeting pipeline, transforming human motion into physically plausible, robot-executable behaviors that interact with diverse environments and objects.
  • Reduce the sim-to-real gap by improving simulation fidelity and closing the real-to-sim loop, using real-world robot data to calibrate and refine our simulators.
  • Build automated evaluation and validation systems that make it faster and more reliable to move policies from simulation onto physical robots.
  • Improve the performance and scalability of our robot-learning infrastructure, enabling faster experimentation and policy iteration.
  • Work closely with researchers and engineers across perception, learning, simulation, and hardware to turn new ideas into deployed robot capabilities.


What You Bring

  • BS, MS, or PhD in Robotics, Computer Science, Machine Learning, Engineering, or a related field, or equivalent experience.
  • Experience with reinforcement learning, imitation learning, generative models, or other learning-based approaches for robotics.
  • Strong understanding of robotics fundamentals such as kinematics, dynamics, control, and physical interaction.
  • Experience developing and evaluating robotic systems in simulation and/or on physical hardware.
  • Ability to move comfortably between research experimentation and production-quality engineering.


What Will Set You Apart

  • Hands-on experience with humanoid robots.
  • Experience with whole-body loco-manipulation.
  • Experience with GPU-accelerated simulation frameworks such as NVIDIA Isaac Sim, Isaac Lab, and/or Newton.
  • Experience with motion retargeting.
  • Experience taking learned robot behaviors from simulation to real hardware.
  • Experience building scalable RL training, evaluation, and/or automated robot-testing infrastructure.


$120,000 - $220,000 a year

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