Research Scientist - Computer Graphics, Vision and Machine Learning

Eyeline

• $125K — $150K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • MSc or PhD in Computer Graphics, 3D Computer Vision, Machine Learning, or similar.
  • Research experience in 3D Computer Vision and Computer Graphics with publications in major venues.
  • Expertise in image/video synthesis, relighting, illumination estimation, and photorealistic rendering.
  • Familiarity with modern generative architectures like diffusion models and transformers.
  • Experience at both algorithm design and implementation levels, including data processing and production integration.
  • Proven track record of translating research into production-quality solutions against real-world constraints.
  • Strong attention to detail and high standards for visual output.

Responsibilities

  • Conduct applied research in computer graphics and machine learning for high-fidelity image synthesis.
  • Architect and assess innovative algorithms for image and video synthesis and physical material decomposition.
  • Lead data acquisition and curation efforts for machine learning algorithms in VFX.
  • Engage with VFX teams to understand their needs and translate them into research directions.
  • Contribute to the research community through publications and conference presentations.
  • Collaborate with various teams to bridge the gap between research and production.
  • Identify new impactful research areas for content creation and virtual production.

Benefits

  • Opportunity to work on cutting-edge projects in visual storytelling.
  • Collaboration with leading professionals in VFX and creative industries.
  • Participation in top-tier research conferences and community sharing.
  • Dynamic and fast-paced work environment with creative teams.
  • High level of ownership and the chance to drive research initiatives.
Full Job Description
We are seeking a highly skilled Research Scientist with a strong background in computer vision, computer graphics, and machine learning. This role is ideal for candidates passionate about generating high-quality images and advancing the state of the art in human performance and scene relighting, and material decomposition. You will be at the forefront of developing new algorithms that drive the future of visual storytelling.

Key Responsibilities
  • Conduct applied research in computer graphics and machine learning - focused on high-fidelity reconstruction and photorealistic image synthesis to solve real challenges in VFX and content creation pipelines.
  • Architect, execute, and assess innovative algorithms and generative models or pipelines for image and video synthesis, relighting, illumination estimation, physically based material decomposition, and (Dynamic) Gaussian Splatting, ensuring a viable transition from initial prototype to production deployment.
  • Lead high-quality data acquisition and curation efforts to support next-generation machine learning algorithms for VFX and virtual production.
  • Engage directly with VFX artists, supervisors, and production teams to understand creative and technical pain points, ensuring research efforts are grounded in real production needs.
  • Contribute to and stay at the forefront of the research community by sharing findings, collaborating with peers, and presenting work at top-tier conferences (SIGGRAPH, CVPR, NeurIPS, ICCV, ECCV, ICLR).
  • Collaborate closely with engineering, production, and business teams to translate research outcomes into production-ready solutions, bridging the gap between research prototypes and real-world VFX workflows.
  • Identify and champion new research directions that can have significant impact on content creation and virtual production.

Required Qualifications
  • MSc with relevant research experience, or PhD, in Computer Graphics, 3D Computer Vision, Machine Learning, or a closely related field.
  • Demonstrable research experience in 3D Computer Vision and Computer Graphics, with contributions to major venues (e.g., SIGGRAPH, CVPR, NeurIPS, ICCV, ECCV, ICLR) through publications, technical talks, or open-source work.
  • Deep expertise in computer graphics and machine learning, with hands-on experience in areas such as image and video synthesis, relighting, illumination estimation, physically based material decomposition, photorealistic rendering and (Dynamic) Gaussian Splatting.
  • Familiarity with modern generative architectures - diffusion models (image/video), transformer-based methods, or demonstrably transferable experience.
  • Comfortable working at both the algorithmic and implementation levels - from model design and optimization to large-scale data processing and integration into production systems.
  • Track record of translating research into production-quality solutions, navigating real-world constraints such as data limitations, performance requirements, and production timelines.
  • Experience working directly with artists, engineers, or production teams to ensure research outputs meet the quality and usability bar for creative workflows.
  • Strong attention to detail in image and signal processing, with a drive to achieve high-fidelity, visually compelling results.
  • Exceptional communication and collaboration skills, with the ability to work effectively across research, engineering, and creative teams in a fast-paced environment.
  • High level of ownership, initiative, and a positive, problem-solving attitude.

Preferred Qualifications
  • Passion for movies, TV, and storytelling.

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