ROBLOX Corporation

Principal Software Engineer, App Performance

ROBLOX Corporation • $295K — $345K *
Information Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 10+ years of experience with complex client application codebases
  • Proficiency in C++ and familiarity with Lua or other scripting languages
  • Ability to navigate and resolve ambiguity in unfamiliar codebases
  • Hands-on experience in performance profiling on mobile or desktop platforms
  • Deep understanding of platform APIs and best practices for performance

Responsibilities

  • Drive research and execute roadmaps for stability improvements across platforms
  • Design solutions to prevent crashes and enhance user experience
  • Build defense mechanisms for early detection of stability issues
  • Collaborate with Engineering, Product, and Design teams on priorities and rollout plans
  • Deliver scalable performance improvements with consideration for mobile constraints

Benefits

  • Equity compensation
  • Comprehensive health benefits
  • Flexible work schedule with hybrid options
  • Opportunities for professional development
  • Collaborative and innovative work environment
Full Job Description
The Consumer App Performance team is looking for a Principal Software Engineer to spearhead stability and performance improvements. You will work across system-level, cross-platform C++ game engine, and front-end codebase, partnering with teams across the company to identify bad behavior patterns and performance bottlenecks, ship measurable improvements, and prevent regressions over time.

Our team owns the end-to-end performance of Roblox, from speed and responsiveness to efficiency and stability, across all devices and platforms we support: mobile, desktop, and console.

You will:
  • Drive research of new opportunities, build and execute roadmaps to improve stability and resilience of Roblox across all target platforms
  • Design novel solutions to prevent and mitigate crashes, hangs, and other interruptions that hurt user experience.
  • Build robust defense mechanisms for early detection of stability anomalies through real-time monitoring, alerting, and CI/CD automation.
  • Work with stakeholders across Engineering, Product, and Design to align on priorities, tradeoffs, and rollout plans; ensure performance improvements support the user experience.
  • Deliver improvements and guardrails that scale across mobile, desktop, and console, with informed tradeoffs for mobile constraints.

You have:
  • 10+ years of experience: working with complex client application codebases, proficiency in C++, knowledge of Lua or other scripting languages is a plus.
  • Comfort with ambiguity: able to dive into unfamiliar codebases, unblock yourself, and take projects from greenfield/MVP 1 production-grade.
  • Deep understanding of client platforms: hands-on experience in performance profiling and triaging issues on one or more of mobile or desktop platforms, deep understanding of platform API and best practices to implement performance and robust code.
  • Systems thinking: ability to build systems that work and keep on working reliably (measurement, monitoring, regression prevention).


For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$295,250-$345,040 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

About ROBLOX Corporation

Roblox Corporation is a video game company that operates a massively multiplayer online game platform. The platform allows users to create and play games in a virtual world, with a focus on user-generated content. Roblox was founded in 2004 and is headquartered in San Mateo, California. The company has grown rapidly in recent years, and now has over 100 million monthly active users. In 2021, Roblox went public through a direct listing on the New York Stock Exchange.
Learn more about ROBLOX Corporation
Size
960 employees
Market Cap
$15.6 billion
Industry
Net Income
-$242.8 million
Founded
2004
Revenue
$727 million
NASDAQ

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