Electronic Arts Inc

Online Software Engineer - EA SPORTS™ UFC

Electronic Arts Inc$104K — $142K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 4+ years as a software engineer in online gaming or scalable applications.
  • Proficiency in C++ and experience in large-scale, real-time codebases.
  • Familiarity with database technologies like SQL and NoSQL.
  • Knowledge of networked systems, service integration, and multithreaded environments.
  • Experience with source control systems such as Git or Perforce.
  • Ability to collaborate across diverse teams and simplify complex problems.
  • Experience with AI-assisted development tools to prototype and validate code.

Responsibilities

  • Build the Connected UFC Experience by integrating client, backend, and data systems.
  • Maintain scalable systems to meet global live service demands while ensuring stability.
  • Collaborate with designers and engineers to create authentic online experiences.
  • Refine features using live insights to keep user engagement high and innovative.
  • Explore and implement AI tools to enhance efficiency and automate workflows.

Benefits

  • Three weeks of vacation per year to start.
  • Ten days of paid sick leave each year.
  • Paid top-up for parental leave benefits up to 100% of base salary.
  • Extended health, dental, and vision coverage.
  • Life and disability insurance options.
  • Retirement plan for full-time employees.
Full Job Description
Description & Requirements

As an Online Software Engineer, you will help maintain and extend the systems that power our connected experience. These systems include matchmaking, social features, live events, progression, real-time gameplay and cross-platform play, serving hundreds of thousands of concurrent players. Your work will shape how players interact, form communities, and enjoy UFC together.

You will work in a hybrid model, 3 days a week out of our EAV Studio in Burnaby, British Columbia (Tuesday to Thursday) and will report to the Online Technical lead.

Responsibilities

  • Build the Connected UFC Experience. Work across client, backend, and data systems to deliver premium live-service features guided by real-world UFC moments to keep players connected and engaged.
  • Engineering Excellence for Scale. Maintain scalable systems to support global live service demands, while ensuring stability during peak player activity.
  • Collaborate Across Domains. Partner with designers, engineers, and production to build authentic and engaging online experiences. Integrate platform and shared technology services in collaboration with internal and external partners.
  • Innovate & Evolve. Refine features using live insights to keep the experience fresh and rewarding. Explore opportunities to use AI tools to improve development efficiency, automation, and testing workflows.


Qualifications

  • 4+ years of experience as a software engineer developing online games or scalable online applications.
  • Proficiency in C++ and comfort working in large-scale, real-time codebases.
  • Experience working with database technologies (e.g., SQL, NoSQL).
  • Experience with networked systems : client/server models, service integration, latency considerations, and multithreaded environments.
  • Familiar with source control such as Git or Perforce.
  • Collaborate across diverse teams and break down complex problems into clean, maintainable solutions.
  • Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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