Who You Are:We're looking for a Lead Designer to join our team and help us shape the future of online multiplayer gaming. This role will be a key leader on one of our major gameplay pillars to lead the team on day-to-day work, where you will help the vision come to life, align the team around gameplay objectives and ensure how we design meets a high bar of rigor. You have proven expertise in leading mechanics and systems-based teams and features, developing people and building buy-in through strong working relationships across disciplines to bring things into reality. If you have a passion and drive to bring out the best in others, build teams and shepherd a great experience for players, we'd like to hear from you.
What You'll Do:- Lead a feature team by setting scope, approach and design objectives that meet our overall game goals
- Manage other designers by giving them support, growth and actionable feedback on both what they work on and how they work
- Define and set sprint and milestone objectives for your team - including appropriate tradeoffs, costs, and the right areas of work to focus on
- Evaluate and diagnose work to find improvements and opportunities for improvement - along with plans of how to get there
- Work cross-functionally within and outside of your team to communicate and align on the work, tradeoffs and dependencies. Radiate changes across the organization
- Maintain and enforce good executional standards and practices for scripting and design execution - including in-engine and documentation
What Will Make You a Great Fit:- Experience in managing, mentoring and maintaining accountability in people within a single feature set or area
- Proven experience designing and leading multiplayer features that touch multiple systems and need strong integration - such as game mode, characters, economy, progression, etc.
- Theory-crafting skillset & past experience designing for depth and multiplayer gameplay.
- Deep understanding of the various components (UI, Art, Engineering, Audio, VFX, etc.) to ensure gameplay is cohesive and integrated
- Proactive approach that creates movement in the right direction
- Capable of rapidly filtering large volumes of feedback into concrete and useful improvements
- Adept at managing, articulating and advocating for effective tradeoffs
- Well-played in the multiplayer PvP / Competitive Space and able to deconstruct what works and why.
- Capability to abstract designs outside of single solutions into patterns and models of player behavior; providing options and flexible design solutions
- Strong experience with Unreal Engine and Blueprint visual scripting; programming experience (C++, C#, etc.) is a plus.
The pay range for this position in California at the start of employment is expected to be between $127,500 and $190,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.
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