Electronic Arts Inc

Lead Animation Engineer (Apex Legends)

Electronic Arts Inc$141K — $204K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 10+ years in game development with 5+ years in animation and 3+ in a technical leadership role
  • Deep expertise in C/C++ and real-time animation systems
  • Strong understanding of skeletal deformation systems and character rigs
  • Experience with AAA engines and console development for Sony, Microsoft, and Nintendo
  • Expertise in debugging and performance optimization in AAA environments
  • Versatile across domains and large codebases
  • Preferred: Bachelor's degree in Computer Science/Math, experience with PS5/Xbox Series X|S

Responsibilities

  • Lead and mentor a team of animation engineers
  • Partner closely with tech art, rigging, and the animation director
  • Plan and implement major technical changes for a stable codebase
  • Analyze and enhance existing animation systems
  • Define technical roadmaps and staffing plans
  • Architect and maintain animation systems primarily in C++
  • Collaborate across disciplines for scalable design solutions

Benefits

  • 3 weeks of paid time off, 80 hours of sick time, and 16 paid company holidays annually
  • 10 weeks of paid parental leave and support for new parents
  • Comprehensive medical, dental, and vision insurance
  • 401(k) retirement plan and life/disability insurance
  • Flexible work environment with a commitment to equal opportunity
Full Job Description
Description & Requirements

Role Overview

As a Technical Lead on our Animation team, you will drive the evolution of Apex Legends' animation system at the core of our game. You will lead a team of animation engineers, taking ownership of building technical roadmaps and modernizing our animation system, working with riggers, animators, and tech art to add new capability and streamline workflows. In a fast-paced environment with frequent updates, you will carefully plan major technical changes to ensure a stable, shippable codebase. You are excited by the challenge of bringing years of content up to modern standards and keeping the animators working efficiently as we add new content, new capabilities, and evolve the Apex experience. Your role will require exceptional problem-solving, technical expertise, and collaborative leadership to simplify and enhance a mature, complex codebase, delivering seamless player experiences worldwide.

Responsibilities
  • Lead a team of animation engineers, fostering a collaborative, solutions-focused environment.
  • Partner with tech art, rigging, and the animation director to realize their vision.
  • Plan and execute major technical changes while maintaining a stable live-service codebase.
  • Analyze and improve existing animation systems to streamline performance and maintainability.
  • Define technical roadmaps and staffing plans aligned with long-term engine goals.
  • Mentor engineers through reviews, architecture discussions, and hands-on guidance.
  • Architect, implement, and maintain animation systems in C++.
  • Collaborate across disciplines to design efficient, scalable solutions.
  • Optimize systems for memory, CPU, and streaming performance.
  • Develop cross-platform for Sony, Microsoft, and Nintendo hardware.
  • Debug and resolve complex animation issues in large-scale, live environments.
  • Identify risks in future roadmaps and build mitigation strategies.
  • Collaborate with the animation team to help improve their workflows.
Requirements
  • Passion for games and animation systems, with a deep understanding of animation fundamentals as well as the state of the art.
  • Demonstrates strong ownership, comfortable navigating ambiguity and finding pragmatic solutions.
  • Nimble, flexible and adaptable to changing requirements.
  • This role requires someone comfortable working in a custom engine environment, evaluating existing animation architecture, and helping evolve bespoke runtime animation workflows rather than relying on off-the-shelf animation graph, state machine, or animation-driven gameplay systems.
  • Technical expertise:
    • Deep expertise in C/C++ and real-time animation systems, with a strong focus on performance, memory efficiency, scalability, and runtime optimization in a AAA game environment.
    • Expertise in designing, developing, and maintaining runtime character animation systems and architecture, including animation playback, pose evaluation, blending, layering, additive animation, IK, procedural animation, locomotion presentation, ragdoll/physics integration, animation compression, and how to represent, select, sequence, synchronize, and blend animation at runtime.
    • Solid understanding of skeletal deformation systems, including skinning, blendshapes, corrective shapes, facial animation, character rigs, and runtime retargeting.
    • Strong knowledge of animation content pipelines, including the path from DCC tools such as Maya into engine runtime systems, with experience improving tools, validation, automation, iteration speed, and debugging workflows for animators and technical artists.
  • Versatility: Comfortable across engine domains and large codebases.
  • Experience: 10+ years in game development, including 5+ in animation and 3+ in a technical leadership role. Experience collaborating closely with animation, design, technical art, gameplay engineering, tools engineering, and production to build robust systems that support high-quality animation at scale.
  • Leadership: Proven ability to guide experienced engineers and align teams on complex goals.
  • Platform knowledge: AAA engines, console development (Sony/Microsoft/Nintendo), Perforce, Visual Studio, Windows; shipped at least one AAA title.
  • Skills: Expert debugging and performance optimization using industry profilers; cross-disciplinary collaboration and solutions-focused mindset.
  • Preferred: Bachelor's degree in CS/Math, experience with PS5/Xbox Series X|S, multiplayer AAA titles.
    • Experience in motion matching.
    • Comfortable with Maya.

If you're thrilled by the challenge of driving Apex Legends' core engine systems forward and leading a talented team to solve tough technical problems, we want to talk to you! Don't let doubt deter you - we are an equal opportunity team excited about our next journey. Please submit your resume to apply. We will get back to you once we have a chance to review.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1040695

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

Similar Jobs

More Jobs at Electronic Arts Inc

More Consumer Technology Jobs

Find similar Lead Animation Engineer (Apex Legends) jobs: