Full Job Description
As Creative/Design Director, you will be responsible for guiding Incubator creators toward the successful development of novel games (Read about novel games, the Incubator program and its charter at https://create.roblox.com/build). This design & creative leader will be instrumental in helping Incubator participants find the right rich game dynamics for their games, whether these creators come from the Roblox creator community or the off-platform traditional game community. The ideal candidate has a history of creative leadership (including design) across a variety of games, along with a broad knowledge of design elements and their application in successful games across the industry. You will report to the Senior Lead, Incubator.
You will:
• Own design feedback to all (external) Incubator creators
• Oversee group feedback on specific builds and milestones
• Ideate on alchemy of Roblox and traditional success to help creators find innovation and value in their games
• Foster creator-to-creator community interactions, both individually and by creating sustainable processes and partnerships
• Build and execute effective design related workflows between internal disciplines and Roblox creators
• Collaborate cross-functionally (production, product, analytics, engineering, marketing, partnerships and more) to facilitate design related deliverables and deadlines
• Work with marketing and creative teams to devise and execute on GTM strategies
• Support analytics to set up goals, measure impact, and increase growth KPIs
• Help the novel games initiative across non-Incubator projects as needed
You have:
• 15+ years of creative or game design experience with proven track record of conceptualizing, creating, guiding and refining game designs
• Ability to adapt and learn new game and platform dynamics, in order to demonstrate expertise in both traditional and Roblox game design
• Superb written and verbal communication skills that guide and convince
• Experience leading cross-functional execution with various teams including production, product, analytics, engineering, marketing, partnerships and more
• Domain experience with UGC, social and gaming; ability to understand and design for player behavior, expectations and trends
• Understanding of game design, principles and mechanics
• Experience working with 3rd party creators and developers
• Ability to thrive in a fast-paced, agile and iterative development environment
• Ability to adapt to changing circumstances and ambiguity
• Excellent organization skills
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$287,590-$336,450 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).