Expert Level Designer (Single Player) - Sledgehammer Games

Activision Blizzard, Inc.

$149K — $193K *
Media
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years in level design within the games industry, including 3 shipped AAA titles.
  • Strong understanding of level design principles and modern trends.
  • Effective communicator with impressive presentation skills.
  • Ability to independently tackle challenges and lead by example.
  • Passionate about gaming with a diverse range of experience.
  • Constructive attitude towards feedback and collaboration.

Responsibilities

  • Collaborate with multidisciplinary teams to enhance player experiences.
  • Conduct research to inform and authenticate design objectives.
  • Proactively implement high-level design directions.
  • Pitch designs and features using multimedia effectively.
  • Create engaging and immersive play spaces using Radiant.
  • Mentor less experienced designers in the team.
  • Playtest builds and provide prioritized feedback to internal teams.

Benefits

  • Comprehensive extended health plan including medical, dental, and vision.
  • Relocation assistance if required to move geographic locations for the role.
Full Job Description
Job Title:
Expert Level Designer (Single Player) - Sledgehammer Games

Requisition ID:
R025769

Job Opening Type:
New Position / Headcount

Job Description:

We are excited to invite a talented and passionate developer to join our growing team as an Expert Single Player Level Designer based in our Toronto, CA studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Australia, and the United Kingdom. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.

Please note: This is not a remote role. This is a hybrid position based in our Toronto Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work is not available for this position.

Your Mission

Your mission is to develop, implement and tune player-first experiences that will be enjoyed by millions of gamers across the globe. You are a self-sufficient, fire and forget teammate who takes ownership of tasks, proactively and independently solve challenges, and delivers high quality work in a timely manner. You must thrive in a challenging and often ambiguous environment. An agile and flexible mindset is also vital since this position actively partners with a variety of internal and external partners. Excellent and persuasive communication skills are a must. Above all, we are looking for an innovative and dedicated teammate to help tell our story.

  • Collaborate with Creative Directors, Designers, Engineers, Artists, Producers, and Animators to deliver a world-class player experience.
  • Research subject matter relating to the design objective to ensure an authentic experience.
  • Be a proactive self-starter that can independently implement high-level direction.
  • Clearly and effectively pitch designs and features using multimedia tools.
  • Work in Radiant to create play-spaces that are engaging and immersive.
  • Mentor fellow Designers.
  • Play builds of games in-progress and provide concise and prioritized feedback to both internal teams and external partners.
  • Work with other teams to ensure level requirements and plans are understood.
  • Possess a comprehensive understanding of the design process spanning all facets of the game.
  • Work closely with our user-testing teams during play-balancing to provide expert feedback.


Minimum Requirements

  • 8+ years in the games industry working in a level design capacity, with at least 3 shipped title in the AAA console / PC space.
  • Passionate and egoless attitude that welcomes feedback and criticism, and enjoys working in a collaborative, iterative, and agile process.
  • Strong understanding of geometry building, flow, and layout.
  • Ability to lead by example.
  • Impressive communication skills.
  • Solid understanding of level design with ability to clearly discuss modern trends.
  • Strong problem-solving skills.
  • Hunger for gaming (especially online) with a broad range of game experience.
  • Open to working in / relocating to Toronto


Extra Points
  • Profound understanding of the Call of Duty franchise and Warzone.
  • Comprehensive knowledge and understanding of the F2P games space.
  • Prior experience working on a games-as-a-service product.
  • Experience with visual software (Photoshop, Illustrator, etc.).


We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do!

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Extended health plan, including medical, dental, vision, lif

    ted games, and a variety of other benefit programs like supplemental life & critical illness, legal service, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.


Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.

The standard base pay range for this role is $149,400.00 - $193,400.00 CAD. These values reflect the expected annualized base pay range of new hires in Ontario, Canada. Actual amounts will vary depending on experience, performance, and location. In addition to a competitive base pay, employees in this role may be eligible for discretionary incentive compensation. Incentive compensation is not guaranteed.

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