Electronic Arts Inc

Experience Designer II

Electronic Arts Inc$104K — $142K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of professional UX design experience using Figma.
  • Portfolio showcasing impactful UX work, including design process and outcomes.
  • Knowledge of UX and interaction design principles, like user flows and wireframing.
  • Experience collaborating across various game development disciplines.
  • Positive and collaborative mindset, committed to learning and team improvements.

Responsibilities

  • Design and refine player flows and wireframes for usability and clarity.
  • Translate player needs and product goals into effective UX solutions.
  • Collaborate with the design and development team to deliver cohesive features.
  • Present UX design decisions to advocate for player interests.
  • Contribute to team discussions to enhance design quality and collaboration.

Benefits

  • 3 weeks of vacation per year to start.
  • 10 days of sick time annually.
  • Paid top-up to EI/QPIP benefits for new parents.
  • Comprehensive health, dental, and vision coverage.
  • Life and disability insurance, plus a retirement plan.
Full Job Description
Description & Requirements

Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.

At Full Circle, we're redefining what it means to create and play together. We are the studio behind skate.™, an online, free-to-play, skateboarding sandbox set in an ever-evolving world. With cross-play and cross-progression, skate. moves with you, wherever you play. Creativity, connection and self-expression are at the heart of what we do. Join us to do the best work of your career and help shape the future of this iconic franchise. This role follows a hybrid work model and is based out of our Vancouver or Montreal studio.

The Experience Designer will report to the Associate Experience Director.

Responsibilities:

  • Design and refine player flows, wireframes, interaction patterns, and layouts that improve clarity, usability, and comprehension.
  • Translate player needs, behaviour patterns and product goals into thoughtful UX solutions.
  • Collaborate with Experience Designers, Game Designers, Producers, Researchers, Art Directors, Engineers, and Design System owners to deliver cohesive, high-quality features from concept to implementation.
  • Present and rationalise UX design decisions to peers and partners, advocate for the player, and incorporate feedback into design iterations.
  • Contribute to team discussions, share documentation and insights, and help improve design quality, consistency, and collaboration across the team.


Qualifications:

  • 3+ years of professional UX design experience using Figma.
  • Portfolio demonstrating impactful UX work, with clear examples of design process, design rationale, documentation, and outcomes.
  • Experience with UX and interaction design principles, including user flows, information hierarchy, wireframing, prototyping, and player-centred thinking.
  • Experience collaborating across game development disciplines, including Design, Production, Research, Art, and Engineering.
  • Positive, collaborative mindset with a commitment to learning, improving craft quality, and contributing to stronger team outcomes.


During the interview process, candidates may be invited to share examples of their UX work, including wireframes, user flows, prototypes, documentation, or any other artifacts that help demonstrate their design process and approach.

We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click "Get Recommendations" to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

85356217

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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