5+ years of experience in game development, specifically with Unreal Engine.
Proven track record of shipping at least one Unreal title on console.
Strong portfolio showcasing realistic 3D modeling and texturing skills.
Expertise in Maya, Zbrush, Substance Painter, Photoshop, and Unreal Engine.
Excellent written and spoken English communication skills.
Self-motivated and proactive, especially in remote work settings.
Responsibilities
Collaborate with a small team to build an immersive game world.
Source and organize reference materials for asset creation.
Create high-quality, game-ready 3D assets from concept art and references.
Optimize assets for performance on target platforms.
Work with external partners to review and integrate assets as needed.
Troubleshoot and solve problems during the development process.
Benefits
Remote work flexibility with occasional travel to NYC.
Opportunity to work on a unique horror game with a narrative focus.
Join a small, agile team combining AAA experience with indie creativity.
Be part of the early development phase, influencing the game's direction.
Full Job Description
Job Description
We are looking for an experienced and talented environment artist to join the development effort on our exciting new game "Project D."
The project is a third person horror game with experimental narrative, a return to the genre that Sam previously explored with Silent Hill: Shattered Memories. Candidates with experience of shipping a third person Unreal title on console are preferred. We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen. You will be joining the project during early development and setting the tone to establish the game's world.
This is a full-time contractor position on a remote team. Our studio is based in Brooklyn, NY and occasional travel to New York City may be required. Because of the collaboration with our Art team, European time zones are preferred.
Responsibilities
Working as part of a small team to create a complex, rich and immersive world
Sourcing and organising appropriate reference material
Working from concept art and/or reference to create both unique and modular high quality game-ready 3d assets
Ensure assets are appropriately optimised for the target platforms
Working with external partners when required to review and integrate assets
Troubleshooting and problem-solving when required
Required Skills:
A love of narrative-based games and a passion for environmental storytelling!
Remote work requires a proactive attitude, a high level of self-motivation, great communication skills and the ability to self-organise
Previous experience in a professional game development environment, with at least one shipped Unreal product
A high level of written and spoken English.
Portfolio demonstrating strong examples of:
3d modelling and texturing (realistic assets only)
PBR material pipelines
Modular asset construction and world-building
Good understanding of colour and composition
Strong lighting skills, especially with Lumen
Examples of your workflow stages from start to finish
Expert proficiency in:
Maya
Zbrush
Substance Painter
Photoshop
Unreal Engine
Nice-to-Have Skills:
Good understanding of current production processes
Some knowledge of Substance Designer
Traditional Art/Graphic Design abilities
Good understanding of material creation and editing
Experience of working with external partners
Knowledge of additional techniques, such as photogrammetry